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Please help with error message.

Posted: Sat Aug 14, 2010 7:25 am
by Nelsoncarmo26
Everytime I play invasion solo now, the follwing error occurs when going from waves 14 to 15, everytime.

UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3071 MHz with 1535MB RAM
Video: NVIDIA GeForce 8400 GS (6921)

RPGArtifactManager DM-GeometryV3.RPGArtifactManager (Function UT2004RPG.RPGArtifactManager.SpawnArtifact:015C) Runaway loop detected (over 10000000 iterations)

History: FFrame::Serialize <- UObject::ProcessEvent <- (RPGArtifactManager DM-GeometryV3.RPGArtifactManager, Function UT2004RPG.RPGArtifactManager.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Geometry <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

What is it, and how can I fix it please?

Re: Please help with error message.

Posted: Sat Aug 14, 2010 12:34 pm
by DW_Bomzin
Have you tried removing that one artifact?

Re: Please help with error message.

Posted: Sat Aug 14, 2010 3:11 pm
by Nelsoncarmo26
Which bomzin?
I don't know what it is...

But I've sorted it though... it was the Mech Queen.
I had the mechqueen appear at wave 14, but it never spawned, and near the end of the wave, it would crash.
So i removed it from the monster list, and now it seems to be working fine.

Thanks very much.

Re: Please help with error message.

Posted: Sat Aug 14, 2010 6:16 pm
by DW_WailofSuicide
The mechanical queens that shoot the mines? Interesting those would be causing crashes for you -- Anything in particular you were doing with them perhaps?

Re: Please help with error message.

Posted: Sat Aug 14, 2010 6:35 pm
by Nelsoncarmo26
Nothing really, I just placed them on the list as normal, but for some reason they don't spawn.
I know it's strange how the mech queen would interfere with artifacts!?

Could it be the amount of monsters?
I had set 35 monsters for that wave... but it was never a problem before.
I also set the number to 30 now.