Please help with error message.
Posted: Sat Aug 14, 2010 7:25 am
Everytime I play invasion solo now, the follwing error occurs when going from waves 14 to 15, everytime.
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3071 MHz with 1535MB RAM
Video: NVIDIA GeForce 8400 GS (6921)
RPGArtifactManager DM-GeometryV3.RPGArtifactManager (Function UT2004RPG.RPGArtifactManager.SpawnArtifact:015C) Runaway loop detected (over 10000000 iterations)
History: FFrame::Serialize <- UObject::ProcessEvent <- (RPGArtifactManager DM-GeometryV3.RPGArtifactManager, Function UT2004RPG.RPGArtifactManager.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Geometry <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
What is it, and how can I fix it please?
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3071 MHz with 1535MB RAM
Video: NVIDIA GeForce 8400 GS (6921)
RPGArtifactManager DM-GeometryV3.RPGArtifactManager (Function UT2004RPG.RPGArtifactManager.SpawnArtifact:015C) Runaway loop detected (over 10000000 iterations)
History: FFrame::Serialize <- UObject::ProcessEvent <- (RPGArtifactManager DM-GeometryV3.RPGArtifactManager, Function UT2004RPG.RPGArtifactManager.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Geometry <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
What is it, and how can I fix it please?