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Tank me up

Posted: Sat Jun 03, 2006 6:25 pm
by Gorzakk
OOhhhhkaay. Anyone think it should have had some raptors or something this may interest you. Finally done with this map, Tank me up. Its had about 50 revisions and people still moan about it in some areas. Anyway, here is the version that I feel is greatest...

http://3615tavie.free.fr/maps/Gorzakk/V ... p-Gorz.zip

Its got 8 types of vehicles included.

Ion Tanks. Normal Ion tank from the assault map. Very powerful but can be taken down with a few well placed tank shots.

Goliaths, we know about these. But this map has plenty of them and they are still the main force to be had here.

Paladins. Stock pallys at the near primes.

Also:-

Minotaurs (supertank at core). Respawns after 2 mins, has a very powerful cannon and 2 turrets for protection (one mini and one energy).

Aegis (2 at each core). Super paladins. Twice the fire rate of a normal pally, a shield that can be deployed quicker and they move a bit quicker than a goliath.

Lobreakers (added 1 at each core and a few elsewhere). Good anti-infantry tank. Weak cannon but a very high rate of fire. Also has homing rockets for the passenger weapon.

Badgers. Wheeled minitanks.

Also introducing:-

Centaurs. Mobile turrets. No match for an ordinary tank, but needed against the :-

Hammerheads. Flying tanks. 2 on each core roof structure. Have the advantage of speed and flight, have the disadvantage of only being able to shoot forwards. Also very vunerable to turret fire.

Btw, the viewshake bug (where the minotaurs view spins around if you are hit by another minotaur or splash damage yourself) is solved in this version. This maps not been online anywhere yet but even at titan there are people asking for it.

http://ut2004.titaninternet.co.uk/forum ... tcount=637

What do you guys reckon?

Posted: Sat Jun 03, 2006 8:27 pm
by AJAXX
Very cool! I just tried it out and I really like the Uber-tank and the flying tanks. I wasn't able to find the mobile turrets in my quick glance. Where are they located?

I'd like to see this map added.

Posted: Sat Jun 03, 2006 10:59 pm
by DW_KarmaKat
Oh Gorz!

I used to really hate this map....but not anymore! :cheers:

Love the Minotaur....rompin', stompin' armor fun!!!

Haven't got the hang of the Hammerheads yet...guess I'm just an ol' ground hugger at heart. However I wouldn't mind seeing an air to air battle with these and Raptors. Formation flying anyone?

One thing I did notice...at Node 6, the Lobreakers get stuck being driven off their pads..admittedly by bots while I was playing on my local machine. And foreseably by newbies or the occasional spastic like myself! :blackeye:

Otherwise...(and I'm not even Mikey)....I like it! I like it!!

KKat

Posted: Sun Jun 04, 2006 11:25 am
by DW_ToxicWaste
I'm putting it up today.

Posted: Sun Jun 04, 2006 1:07 pm
by killrob
flying tanks OH I'll be checking this one out.
3 cheers for Gorzakk!

Posted: Sun Jun 04, 2006 3:36 pm
by killrob
ok very cool map but I'm a poor flyer so I love the mini tanks and the ion blasters, The paladins with turrett guns is the coolest thing by far though.
Keep up the good work.

Posted: Sun Jun 04, 2006 5:07 pm
by Purity_the_Kitty
GOD, you put the Hammerhead into this one? Well, maybe it'll help against the Minotaur, which I just PMed you about Vic's little ONE MAN WINNING THE GAME trick in 16v16 last night. Seriously, his team wasn't doing much besides following in his wake and putting nodes up. :p

Get that thing out of there and the map will be much more fun, IMO. Minotaurs are novelty only, Plasma Tanks are sufficiently supertankish for this map.

Oh, and hopefully you kept the Hammerhead stock, 300 health?

Posted: Sun Jun 04, 2006 6:27 pm
by Gorzakk
Purity_the_Kitty wrote:GOD, you put the Hammerhead into this one? Well, maybe it'll help against the Minotaur, which I just PMed you about Vic's little ONE MAN WINNING THE GAME trick in 16v16 last night. Seriously, his team wasn't doing much besides following in his wake and putting nodes up. :p

Get that thing out of there and the map will be much more fun, IMO. Minotaurs are novelty only, Plasma Tanks are sufficiently supertankish for this map.

Oh, and hopefully you kept the Hammerhead stock, 300 health?
:laughing5: Yeah sorry about the minotaur. The problem with the version in EE is the huge (and I do mean huge) splash damage area more than its actual power, thats been toned down. But remember something about the minotaur on this map - it already has Ion Tanks which do more damage per shot and have a higher rate of fire than the minotaur. Also, they dont destroy themselves with their own splash damage if they open fire on targets too close, their turrets turn much more rapidly too. You also have 2 super paladins at each core on this map, they are capable of taking down a minotaur if handled properly. Try it now, it shouldnt unbalance the map at all.

And also on this map, Ions spawn in 15 seconds after dying, Minotaurs after 2 minutes.

Hammerheads health has been beefed up somewhat because it is so vunerable to shock its amazing. Knockback effect of any weapon has quite an effect on this vehicle. Also, the lobreakers (and there are more of them) have a new weapon for their secondary seat that should balance out those flyers.[/i]

Posted: Mon Jun 05, 2006 2:26 am
by joeblow
Minotaurs-needs a brake job or something

totally fun map with these vehicles. Great and I mean GREAT additions. We love this on nights its great fun and a real laugh. Good quick map.


wp

Posted: Mon Jun 05, 2006 11:53 am
by DW_Wraith
I played this map for the first time yesterday, it was alot of fun, and I loved seeing the new vehicles.

Excellent work!

:cheers: