Tank me up
Posted: Sat Jun 03, 2006 6:25 pm
OOhhhhkaay. Anyone think it should have had some raptors or something this may interest you. Finally done with this map, Tank me up. Its had about 50 revisions and people still moan about it in some areas. Anyway, here is the version that I feel is greatest...
http://3615tavie.free.fr/maps/Gorzakk/V ... p-Gorz.zip
Its got 8 types of vehicles included.
Ion Tanks. Normal Ion tank from the assault map. Very powerful but can be taken down with a few well placed tank shots.
Goliaths, we know about these. But this map has plenty of them and they are still the main force to be had here.
Paladins. Stock pallys at the near primes.
Also:-
Minotaurs (supertank at core). Respawns after 2 mins, has a very powerful cannon and 2 turrets for protection (one mini and one energy).
Aegis (2 at each core). Super paladins. Twice the fire rate of a normal pally, a shield that can be deployed quicker and they move a bit quicker than a goliath.
Lobreakers (added 1 at each core and a few elsewhere). Good anti-infantry tank. Weak cannon but a very high rate of fire. Also has homing rockets for the passenger weapon.
Badgers. Wheeled minitanks.
Also introducing:-
Centaurs. Mobile turrets. No match for an ordinary tank, but needed against the :-
Hammerheads. Flying tanks. 2 on each core roof structure. Have the advantage of speed and flight, have the disadvantage of only being able to shoot forwards. Also very vunerable to turret fire.
Btw, the viewshake bug (where the minotaurs view spins around if you are hit by another minotaur or splash damage yourself) is solved in this version. This maps not been online anywhere yet but even at titan there are people asking for it.
http://ut2004.titaninternet.co.uk/forum ... tcount=637
What do you guys reckon?
http://3615tavie.free.fr/maps/Gorzakk/V ... p-Gorz.zip
Its got 8 types of vehicles included.
Ion Tanks. Normal Ion tank from the assault map. Very powerful but can be taken down with a few well placed tank shots.
Goliaths, we know about these. But this map has plenty of them and they are still the main force to be had here.
Paladins. Stock pallys at the near primes.
Also:-
Minotaurs (supertank at core). Respawns after 2 mins, has a very powerful cannon and 2 turrets for protection (one mini and one energy).
Aegis (2 at each core). Super paladins. Twice the fire rate of a normal pally, a shield that can be deployed quicker and they move a bit quicker than a goliath.
Lobreakers (added 1 at each core and a few elsewhere). Good anti-infantry tank. Weak cannon but a very high rate of fire. Also has homing rockets for the passenger weapon.
Badgers. Wheeled minitanks.
Also introducing:-
Centaurs. Mobile turrets. No match for an ordinary tank, but needed against the :-
Hammerheads. Flying tanks. 2 on each core roof structure. Have the advantage of speed and flight, have the disadvantage of only being able to shoot forwards. Also very vunerable to turret fire.
Btw, the viewshake bug (where the minotaurs view spins around if you are hit by another minotaur or splash damage yourself) is solved in this version. This maps not been online anywhere yet but even at titan there are people asking for it.
http://ut2004.titaninternet.co.uk/forum ... tcount=637
What do you guys reckon?