Settings
Posted: Tue Nov 16, 2010 5:25 pm
Thought this might help some people:
UT2004.ini:
[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
FullscreenViewportX=1440
FullscreenViewportY=900
MenuViewportX=640
MenuViewportY=480
Brightness=0.800000
Contrast=0.700000
Gamma=0.800000
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=0.000000
AnimMeshDynamicLOD=0.000000
Decals=False
Coronas=False
DecoLayers=False
Projectors=False
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=UltraHigh
TextureDetailTerrain=UltraHigh
TextureDetailWeaponSkin=UltraHigh
TextureDetailPlayerSkin=UltraHigh
TextureDetailWorld=UltraHigh
TextureDetailRenderMap=UltraHigh
TextureDetailLightmap=UltraHigh
NoFractalAnim=False
ScaleHUDX=0.000000
MouseXMultiplier=1.000000
MouseYMultiplier=0.820000
UseSpeechRecognition=False
WeatherEffects=False
DrawDistanceLOD=1.000000
[D3DDrv.D3DRenderDevice]
DetailTextures=True
HighDetailActors=False
SuperHighDetailActors=False
UsePrecaching=True
UseTrilinear=False
AdapterNumber=-1
ReduceMouseLag=False
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=60
UseCompressedLightmaps=True
UseStencil=False
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.000000
DefaultTexMipBias=0.000000
UseNPatches=False
TesselationFactor=1.000000
CheckForOverflow=False
AvoidHitches=False
OverrideDesktopRefreshRate=False
ReportUnusedTextures=False
DecompressTextures=False
TerrainLOD=0
SkyboxHack=False
LowQualityTerrain=False
User.ini:
[Engine.PlayerInput]
bInvertMouse=False
MouseSmoothingMode=0
MouseSmoothingStrength=0.000000
MouseSensitivity=0.550000
MouseSamplingTime=0.002000
MouseAccelThreshold=0.000000
DoubleClickTime=0.250000
bEnableDodging=True
Keybinds:
Movement - WASD
Shield - Mouse Thumb 1
Assault - 2
Bio - X
Shock - Mouse Wheel Tilt Right
Link - Q
Mini - E
Flack - Mouse Wheel Tilt Left
Rockets - Mouse Wheel Down
LG - Mouse Wheel Up
Enter/Use - Mouse Thumb 2
Also have my weapon hand set to hidden, most of the reticles for weapons are the default scaled down to 0.60 with some of the colors changed. Shock, LG, and sniper are just "dot" set to max size (2.0) and different colors to tell them apart.
Mouse:
Logitech G5 (recommend any wired laser mouse, Logitech, OCZ, Razer)
DPI: 2000 (best to set your mouse dpi to maximum and adjust in-game multiplier accordingly, another option is to set your in-game multiplier to 1 and adjust your mouse's dpi accordingly)
In Game Multiplier: 0.55
MouseXMultiplier=1.000000
MouseYMultiplier=0.820000 (Screen is 16:10, makes aim more "steady" - easier headshots)
Mouse 360 (4.5 in or 11.5 cm - measured from middle of mouse / laser location)
FOV:
Usually 80 or 90 depending on the situation. Mostly 80 for ONS.
Dodge Jump:
Alot of people complain about my "magic" dodging/jumping, all I am doing is dodge-jumping which can be executed by simply tapping a direction twice + jump. For example, a dodge jump to the left is simply left, left, jump. If you are having difficulty executing this, up your dodge time in the settings -> input -> double-click dodge time box. Don't set it too high or you will end up dodging when you don't want to.
Aiming:
Particularly with hitscan, I rarely if ever attempt to actively track someone in the hopes of hitting them. Generally I aim where I expect them to be and press fire when they arrive. If I do have to track someone, I do it as much as possible with movement (WASD) and not with my mouse.
UT2004.ini:
[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
FullscreenViewportX=1440
FullscreenViewportY=900
MenuViewportX=640
MenuViewportY=480
Brightness=0.800000
Contrast=0.700000
Gamma=0.800000
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=0.000000
AnimMeshDynamicLOD=0.000000
Decals=False
Coronas=False
DecoLayers=False
Projectors=False
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=UltraHigh
TextureDetailTerrain=UltraHigh
TextureDetailWeaponSkin=UltraHigh
TextureDetailPlayerSkin=UltraHigh
TextureDetailWorld=UltraHigh
TextureDetailRenderMap=UltraHigh
TextureDetailLightmap=UltraHigh
NoFractalAnim=False
ScaleHUDX=0.000000
MouseXMultiplier=1.000000
MouseYMultiplier=0.820000
UseSpeechRecognition=False
WeatherEffects=False
DrawDistanceLOD=1.000000
[D3DDrv.D3DRenderDevice]
DetailTextures=True
HighDetailActors=False
SuperHighDetailActors=False
UsePrecaching=True
UseTrilinear=False
AdapterNumber=-1
ReduceMouseLag=False
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=60
UseCompressedLightmaps=True
UseStencil=False
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.000000
DefaultTexMipBias=0.000000
UseNPatches=False
TesselationFactor=1.000000
CheckForOverflow=False
AvoidHitches=False
OverrideDesktopRefreshRate=False
ReportUnusedTextures=False
DecompressTextures=False
TerrainLOD=0
SkyboxHack=False
LowQualityTerrain=False
User.ini:
[Engine.PlayerInput]
bInvertMouse=False
MouseSmoothingMode=0
MouseSmoothingStrength=0.000000
MouseSensitivity=0.550000
MouseSamplingTime=0.002000
MouseAccelThreshold=0.000000
DoubleClickTime=0.250000
bEnableDodging=True
Keybinds:
Movement - WASD
Shield - Mouse Thumb 1
Assault - 2
Bio - X
Shock - Mouse Wheel Tilt Right
Link - Q
Mini - E
Flack - Mouse Wheel Tilt Left
Rockets - Mouse Wheel Down
LG - Mouse Wheel Up
Enter/Use - Mouse Thumb 2
Also have my weapon hand set to hidden, most of the reticles for weapons are the default scaled down to 0.60 with some of the colors changed. Shock, LG, and sniper are just "dot" set to max size (2.0) and different colors to tell them apart.
Mouse:
Logitech G5 (recommend any wired laser mouse, Logitech, OCZ, Razer)
DPI: 2000 (best to set your mouse dpi to maximum and adjust in-game multiplier accordingly, another option is to set your in-game multiplier to 1 and adjust your mouse's dpi accordingly)
In Game Multiplier: 0.55
MouseXMultiplier=1.000000
MouseYMultiplier=0.820000 (Screen is 16:10, makes aim more "steady" - easier headshots)
Mouse 360 (4.5 in or 11.5 cm - measured from middle of mouse / laser location)
FOV:
Usually 80 or 90 depending on the situation. Mostly 80 for ONS.
Dodge Jump:
Alot of people complain about my "magic" dodging/jumping, all I am doing is dodge-jumping which can be executed by simply tapping a direction twice + jump. For example, a dodge jump to the left is simply left, left, jump. If you are having difficulty executing this, up your dodge time in the settings -> input -> double-click dodge time box. Don't set it too high or you will end up dodging when you don't want to.
Aiming:
Particularly with hitscan, I rarely if ever attempt to actively track someone in the hopes of hitting them. Generally I aim where I expect them to be and press fire when they arrive. If I do have to track someone, I do it as much as possible with movement (WASD) and not with my mouse.