I wanted to start by showing what I see when I am having networking issues through my temporary internet connection through Criket. Apparently when there is a storm in my vicinity, it translates into the game.
"To be positive: to be mistaken at the top of one's voice." -Ambrose Bierce
I wanted to start by showing what I see when I am having networking issues through my temporary internet connection through Criket. Apparently when there is a storm in my vicinity, it translates into the game.
Wow that's funky. Never seen floating wall sections like that before... Maybe I should try taking a screenshot of some of the weird texture effects I've gotten in Divine Fortress.
The spawn kill at Nano Clean is fixed.
The double spawn glitch is old. Already fixed.
As for the Divine Fortress screenshots, the client is receiving data from the server. Many actors have not been initialized. Such as movers for this example. All movers are set to coordinates (0,0,0) [the map origin] if the client is not informed where the movers are suppose to go in the first place. You'll see this in many maps when you first connect to any server (as long as the map's origin is immediately view when you come in).
Those are all movers there.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will. FFE466
Ant's knowledge about mapping becomes more and more scary :srofl:
I didn't even know there was a real glitch with spawning 2 pets. I just used the "kill pet artifact" and it didn't die, then i summoned the next one :snod:
Oh and of course I know that you fixed the Nano Clean spawn (after everyone mobbed me for pointing out that it can't be intended that there is a rez at this point and the whole party just dies without being able to do anything) but that doesn't change the fun in this Screenshot :swink: