When do you think there will be a Monster Evolution Wiki?
The infos behind the info button for each skill normally get rid of all the usual questions about skills.
monsters ignore your dr at a percentage of: dead players/all players -> 8/10 = -80% resis
most enemy attacks do the damage-type they look like.
Only thing that I am missing is the % of additional weapon damage set for all the different weapon types like inf,dmg,nrg... is it the same as on MM or different?
But a ME-Wiki would actually be the first thing I could help with a bit since I sadly can't make maps or write new modifications :D
monsters ignore your dr at a percentage of: dead players/all players -> 8/10 = -80% resis
most enemy attacks do the damage-type they look like.
Only thing that I am missing is the % of additional weapon damage set for all the different weapon types like inf,dmg,nrg... is it the same as on MM or different?
But a ME-Wiki would actually be the first thing I could help with a bit since I sadly can't make maps or write new modifications :D
If there's a high enough demand and some writers then I suppose we could start one up.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
I think a wiki would be a fantastic idea! It would give us somewhere to send new users to get their initial questions answered. Plus it would give us more experienced (I don't count myself in that group just yet) users a place to discuss strategy, map tricks, tweaks, etc...
One piece of information that I am always wondering about is the various magic weapon modifiers. Most of them are fairly self explanatory, but not all of them. Having once central repository of information would be great!
As I mentioned, I do not know the game well enough to do much writing of facts, but I would definitely be up for helping organize and format it.
EDIT:
One thing I have been toying with is a list of various way to build out a character. Lots of new players wonder how the players do certain things. Such as "How do you spawn so much ammo/dren/health/weapons/etc" Having an area where we could list various types of characters (those focused on supplies, or focused on pets, or focused on ...). We could outline what skills should be leveled which should be left alone, etc...
I was going to do up a spreadsheet to help me visualize my leveling goals, but I realized that getting the required information (skill cost at each level, etc) would be next to impossible as not all skills list their per level cost. Having this information in one place would be great!
One piece of information that I am always wondering about is the various magic weapon modifiers. Most of them are fairly self explanatory, but not all of them. Having once central repository of information would be great!
As I mentioned, I do not know the game well enough to do much writing of facts, but I would definitely be up for helping organize and format it.
EDIT:
One thing I have been toying with is a list of various way to build out a character. Lots of new players wonder how the players do certain things. Such as "How do you spawn so much ammo/dren/health/weapons/etc" Having an area where we could list various types of characters (those focused on supplies, or focused on pets, or focused on ...). We could outline what skills should be leveled which should be left alone, etc...
I was going to do up a spreadsheet to help me visualize my leveling goals, but I realized that getting the required information (skill cost at each level, etc) would be next to impossible as not all skills list their per level cost. Having this information in one place would be great!
I can broadcast the some details such as LevelPerCost for each skill and change logs.
Just let me know what you need, and I'll let you know.
Just let me know what you need, and I'll let you know.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
The more info the better in my opinion. Anything and everything you guys are willing to share about how the game works/costs/etc would be a benefit.
If there was going to be a wiki, what software would be used? I can set something up to toy with locally, and I'd prefer to use the same wiki software.
If there was going to be a wiki, what software would be used? I can set something up to toy with locally, and I'd prefer to use the same wiki software.
I say that if we're going to make a wiki, we should follow the rubric of the Monster Mash Wiki. We should include the enchantments, weapons, artifacts, Class guides, Tactics, Player-monster tactics, and information about every monster in the game along with statistics such as its health, damage reduction, amount of damage its attacks do at 0%, the type of damage it does (e.g. physical, lighting, poison, fire, ect.). I say that also adding in information about each summon in the game would help as well.
I know that it's very much easier said then done, but I'm more than willing to help. I may not know much, but i still know some.
BTW, Ant, do you think there's a chance that you could get all the skills in Monster Evolution, and put them on a list?
I know that it's very much easier said then done, but I'm more than willing to help. I may not know much, but i still know some.
BTW, Ant, do you think there's a chance that you could get all the skills in Monster Evolution, and put them on a list?
I like cookies...
Yes, I can list all skills.
You can't list basic attributes for the monsters such as health and damage. All monsters are dynamically adjusted on the following factors:
You can't list basic attributes for the monsters such as health and damage. All monsters are dynamically adjusted on the following factors:
- Game difficulty
- Mapper's preset attributes
- Number of players
- Relative scaling towards other monsters
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
Guess thats more than enough, from the base HP you can at least get an idea how much a monster can take compared to another one, like scaarj lord to scaarj assasine.
But i wouldn't list all the pets with their end form yet, letting people discover it over time is more fun^^
Although there were no surprises up till now, guessed right with Queen an Warlord and i think i know about the Brute too :D
But i wouldn't list all the pets with their end form yet, letting people discover it over time is more fun^^
Although there were no surprises up till now, guessed right with Queen an Warlord and i think i know about the Brute too :D