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3 New Maps in Testing

Posted: Fri Aug 24, 2012 10:03 pm
by Blood Asp
Blood-Confliction

Redesigned the map a little to get rid of some old faults it had, hopefully can be added to MM1 and 2 servers? :)
Download Link: http://www.4shared.com/file/7soM_3NL/DM ... ction.html

Re: Redesigned and improved map!

Posted: Sun Aug 26, 2012 12:54 pm
by Blood Asp
Anyone had a look at it?
Would be nice to see if it can be put up to the MM Servers
Tnx

Re: Redesigned and improved map!

Posted: Sun Aug 26, 2012 9:39 pm
by DW_KarmaKat
4Shared wants me to make an account...host somewhere else?

DW>KarmaKat

Re: Redesigned and improved map!

Posted: Mon Aug 27, 2012 7:37 am
by Blood Asp
Updated link with no download limit and no login necessary:
http://l2uk.ucoz.com/Invasion/DM-Blood-Confliction.ut2

Re: Redesigned and improved map!

Posted: Tue Aug 28, 2012 10:39 am
by Blood Asp
Is that one okay? :P

Re: Redesigned and improved map!

Posted: Tue Aug 28, 2012 10:51 am
by Habulin
I downloaded and added the map to my map folder, in game I do not see it. Then I decided I would manualy open the file via the ut client. This is the result:

_______________

UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 2210 MHz with 4094MB RAM
Video: NVIDIA GeForce 8600 GT (479)

Failed to enter C:\Unreal Anthology\UT2004\Maps\DM-Blood-Confliction.ut2: Can't find file for package 'ehredeemer'

History: UGameEngine::Init <- InitEngine <- FMallocWindows::Free

_______________

I tried to open it in the Unreal Editor, but it seems that I lack the files for steorra and ehredeemer. I will try to gain access to those files and be glad to test your work.


LP Habulin

Re: Redesigned and improved map!

Posted: Tue Aug 28, 2012 4:34 pm
by Blood Asp
ehredemer is missing from your system, the server Does have it installed so either find a download or use a cache converted to find it from the server.

Re: Redesigned and improved map!

Posted: Tue Aug 28, 2012 9:07 pm
by DW_WailofSuicide
We should schedule a time to look at this and Downtown, Karma.

Re: Redesigned and improved map!

Posted: Sat Sep 01, 2012 8:19 pm
by DW_WailofSuicide
So Renegade, what did you redesign and improve here? I remember playing this like 2 years ago and it seems pretty much the same.

3 basically identical corridors with some weird repetitive bridge architecture, tons of high adren pills, and several superweapons.

The best part of this map is the outdoor / cave section. That part is pretty well done. But the corridors themselves aren't anything special and are a chore to move around. You should cut down the bridges to half or one quarter to start with, and think about how to make the layout a little more interesting.

Re: Redesigned and improved map!

Posted: Fri Sep 07, 2012 10:53 pm
by Blood Asp
I Submitted the wrong wrong **** lol...
This was the correct one: http://l2uk.ucoz.com/Invasion/DM-Blood- ... ion-V2.ut2

I Have performed edits on the doorways in the 3 Canal hallways and have edited alot of the other stuff, Adren pills are worth 10, there are less bridges (3 per canal) And there are colour changes to help you know where you are in intense battle.

There is also floor lighting and the canals are grated over to avoid you or monsters from falling in.