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Wiki : Mapping Questions

Posted: Tue Sep 25, 2012 11:50 am
by vinc3h
I see a wiki for playing, but who needs that? A mapping wiki for ME would be nice, i seem to be having problems using these tools, half the features seem setup to be utilized in overly complicated manners that could easily be modified to be more user friendly, or obvious on what they do without going into the code to see your comments (which some people might not know how to do ) which doesnt fully answer questions anyway. lol. Could someone explain how to setup a dwmonsterspawner to spawn an imp when triggered?

I don't see how its working really, just doing trial and error to figure it out, but no luck.

my setup...
MonsterSpawning>
Monsterpackage=doommonsters
name=Imp
lives and randomextralives= 1
monsternumbermin&max=1

thingfactory>
capacity = 1
max items = 1

"trigger" with event corresponding to the monsterspawners tag. spawn point set in map, also tagged to the monster spawner correctly.

All i get is a krall, which seems to spawn randomly.

Re: Wiki : Mapping Questions

Posted: Tue Sep 25, 2012 3:48 pm
by DW_WailofSuicide
The most likely explanation is you don't have the Doom monster package, so your monsterspawner is just spawning a Krall in place of the imp.

In general you're correct that it could be and should be a lot easier to use the mapping tools, but I'm not sure that complaining will fix anything. I actually have a bit of a pet peeve with the MonsterSpawnerID as IMO no actor should have side effects that alter the behavior of another actor. Your best resource as a mapper for ME is other maps that are already on the server which are full of setups that will demonstrate setups and behaviors. One good way to make use of this is to copy and paste actors from other maps and compare them to copied & pasted actors from your maps, as this will distill all of the relevant properties into a more easily comparable format.

Re: Wiki : Mapping Questions

Posted: Tue Sep 25, 2012 6:26 pm
by poompoom500
:scool: To vinc3h,

I had the same problem when I was working on my map, AS-RobotFactoryME - 78/4065. Anyways, it won't work if you play your map in SP mode aside from DeathWarrant's server! DW_Ant has all of the files in his server.

Here are a few links you can look into to help you as you go along in your map making: 1. Monster Evolution 101 - 78/3938, 2. Monster Roster - 78/4020, 3. Mapping Resources - 78/4031, and 4. Monster Pictures - 78/4069.

Re: Wiki : Mapping Questions

Posted: Tue Sep 25, 2012 8:51 pm
by DW_Ant
Awhile ago, I was writing a DW Monster Spawner Tutorial for Pup since he expressed interest in mapping for the server. However, he disappeared and I've stopped writing it out.

Re: Wiki : Mapping Questions

Posted: Tue Sep 25, 2012 11:57 pm
by vinc3h
Definitely interested, but i have tried the monster itself (invulnerability hunter) and it worked standalone perfectly (just a monster directly placed into the map through the pawn actors). Just did a test to confirm it in the DWMonsterSpawner, it spawns a Skaarj instead of a krall with that monster set, but i don't understand why. (i did find the monster roster and used it from the beginning, as the monster spawner was easy to figure out for the most part, so i searched it up on here) The only thing i can think of is im missing something else, but most likely not anything related to the monster packages themselves (possibly something server related, but i extracted my entire cache from a fresh install of ut2004 with a diff cd-key that has only joined DW for all the packages i have downloaded so what could i be missing?) i also downloaded all of the monsters (thats ive seen in use on the server) i have from a site ant gave me (inquisitous or something?)

Re: Wiki : Mapping Questions

Posted: Wed Sep 26, 2012 12:21 am
by vinc3h
Also, i apologize for coming off as a dick sometimes (usually actually) but just suggesting perhaps make it a little more user friendly (why not a drop down for monster names, and a drop down for the order(if it has preset variables that must be used)).

Also, double checked by installing doommonstersv3, the 2009 version, and ragdolls for them, same for all other monsters ive seen from inquisitous. Still nothing, just a skaarj for the invul hunter.

Also, another question, it seems to spawn at random intervals everytime i test. Sometimes immediately, sometimes 10 seconds, othertimes more or less.

Re: Wiki : Mapping Questions

Posted: Wed Sep 26, 2012 5:42 am
by vinc3h
Okay, so i read through ant's post, and this monster spawner business is actually relatively easy, it will just take a small ammount of messing around to get it all down how i want to. I got the monster to spawn properly and all that thanks to ant's information... it helped alot. However, the invulhunter i want it to spawn is still a skaarj, but i have all the monster packages from doom2009 / v3. Anybody have an idea what files i might need to make it show which monster i actually set? I read something about a monsterroster.ini or whatever it was called, but it seemed like that was more for spawning using the index number of monsters.

Re: Wiki : Mapping Questions

Posted: Wed Sep 26, 2012 3:03 pm
by poompoom500
:swondering: To vinc3h,
Anybody have an idea what files i might need to make it show which monster i actually set? I read something about a monsterroster.ini or whatever it was called, but it seemed like that was more for spawning using the index number of monsters.
I had the same problem thus I feel your pain. SW_Ant told me something to the effect that I need to edit some *.ini file - 78/4051.

Re: Wiki : Mapping Questions

Posted: Wed Sep 26, 2012 6:00 pm
by vinc3h
I checked his list of required monsters, i have them all, as for the ini... could someone post the ini settings the server uses ? just copy paste instead of manually.

Also, something makes me think its using the sample pack even though i have all the necessary files, is this possible? (i got all DW tools and such from the cache)

Re: Wiki : Mapping Questions

Posted: Wed Sep 26, 2012 6:23 pm
by vinc3h
Just checked, the monster spawning for OSM package works, so it isn't the .ini, im so close i can taste it. Soon as i figure this out, i can work hardcore on maps and push out the one conversion im working on.