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AS-BP2-AcatanaEvolution

Posted: Thu Nov 29, 2012 4:38 pm
by DW_Wine_Flu
For the record, this map is being groomed into a rank 4 map, eventually all the way to lvl 200.

Most maps activate god mode after the last obj but before the actual granting of end game xp, this map does not. Leave a few monsters around to kill you while trying to rush last obj? No god mode == killed while standing around waiting for end xp trigger. Oh well.

The map has been updated to spawn everyone in the blueprint room once they are taken. This is the version b10 which is currently on the server, has been since Sunday i think.

The glass hall might still need some work but no one should be getting spawn killed.

Re: AS-BP2-AcatanaEvolution

Posted: Thu Nov 29, 2012 10:38 pm
by SomethingToSay
ya the last rez point was the biggest problem, we had like 6 people in a row that joined, then died before their screen even fully came up -.-

Re: AS-BP2-AcatanaEvolution

Posted: Wed Dec 19, 2012 1:05 pm
by DW_Wine_Flu
There's a new beta in testing now which changes/fixes the last two res points.

The monster's spawn areas for these objectives have also been adjusted to stop spawn kills (this was never intended).

If you are active throughout the entire map you will earn a little more xp at each obj (if you are alive).

Some small cosmetic changes and map anomalies fixed.

Rank 4 up to 200.

The Luci Bros await your soul.

Re: AS-BP2-AcatanaEvolution

Posted: Fri Mar 01, 2013 2:19 pm
by DW_Wine_Flu
Full b14 changes list:

patch holes in glass hallway floor
2nd Obj Nali Cows reduced for teams of 9 / eliminated for teams of 10 or more
2nd Obj Nali Rabbits reduced for teams of 9 / eliminated for teams of 10 or more
Ship engines HP now 5 times greater
luci bros damage scaled up 12.5%
the player monster targeting turrets now self-destruct once the blueprints are stolen
fixed the spot on the crates near the 5th obj so players cant get stuck there anymore
ISO combat area added