[hr]
- New Weapon Magic Type: Slag (Based off of Borderlands 2 elemental damage type) - Increases damage to monsters for a short period of time of all non-slag weaponry.
Duration of the 'Slag' time and chances to 'slag a monster would be affected by the Magic power level [glow=red]{+1 = 3 seconds at 6% chance to slag; +2 = 5 sec at 12%; +3 = 7 sec at 18%; +4 = 9 sec at 24%}[/glow], +4 being the max of Non-Adrenaline Masters (Not going to factor in the AM abilities to Over-max and Double Enchant, but for each power level: Add 2 seconds and 6% chance).
The Slag magic type would be a great tool to help Lower Level Players get kills when Higher Level Players use them in combat.
As with most magic types (Freezing, Petrification, Knockback, Poison, anything that affects monsters would affect you too if the weapon is an Area Of Effect [AOE] weapon), Slag weaponry would have the same chances as listed above to affect the user if he/she damages themselves with it, allowing more damage to penetrate their [glow=red]Damage Resistance[/glow] while affected [glow=red](Basically nullifying their DR by a To-Be-Determined percentage temporarily)[/glow].
The Slag magic type would allow more damage to be dealt to Monsters by any and all other weapons, but Damage done to a Monster with Slag weapons while it is 'Slagged' will stay the same, encouraging you to switch weapons in order to do more damage [glow=red](Slagged Monster + Slag Weapon = Base Damage dealt [affected by the player's Damage Bonus])[/glow] - New Artifact: Random Weapon Generator (RWG for short) - Allows 1 weapon to be randomly generated in front of a player to pick up (Similar to the Treat Bags/Trick or Treat Bags for the Holidays)
A fairly simple Artifact, it could be helpful for a player (that isn't a Weapon Master) when they need a certain weapon, but can't risk leaving a safe-spot to retrieve a specific weapon or isn't on the map (For better or worse).
The RWG would give players a chance to claim a weapon that they could use against the hordes of monsters, be it a simple/plain weapon, to a highly desired (or undesired if unlucky) Magic weapon, to even a Super Weapon such as a Redeemer, Ion Painter, Target Painter, or EONS Nuke Layer (The RWG would be [glow=red]Completely Random[/glow] with the weapons it generates, but the [glow=red]Chances[/glow] of getting a Super Weapon would be Very Low - Low compared to [glow=red]Normal weapons[/glow]).
The RWG would be possibly great for players that aren't WMs and allow them a chance to get a specific weapon so they don't have to ask, or more commonly known as 'Beg' a WM to toss them one. [offtopic]I personally find it annoying when I ask a WM (to which I feel might annoy them) if I could get a Mine Layer from them when they're busy fighting Monsters (or not) or like to keep what they got. :sdull: I just do better with a ML from personal experience. :ssmile:[/offtopic] - New Experience (Exp) Shard pickup: Purple/Magenta Colored
This shard would act just as it is meant to, to reward Exp when picked up, just a higher amount than the [glow=red]Red Shard[/glow] and for a [glow=red]High Level Range[/glow].
These [glow=red]Purple/Magenta Exp Shards[/glow] would appear larger than the [glow=red]Red Shards[/glow] seen dropped by Monsters.
The Exp rewarded I believe would be great somewhere between 2500 and 5000 Exp (but the amount is up for debate, as it could cause a conflict with the [glow=red]Wildcard Exp Shard[/glow]).
The [glow=red]Required Level to Pick up[/glow] the shard would be at least Level 500 (again, this is up for debate).
I hope these ideas will be of interest to the DW community and could be a topic of discussion. :stalking:
[hr]
Semper Fi. OORAH! :salute: