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Dreamus-Gorz

Posted: Wed Aug 02, 2006 7:51 am
by Zax_Gentoo_Box
I don't know if anyone else had thought of this, but I had a brilliant idea! Dreamus~Gorz! Yes, Dreamus would be an even AWESOMER map if Gorz redid it. I think it would be awesome.

Posted: Wed Aug 02, 2006 8:45 am
by kaeolian
hmmm dreamus is a really unbalanced map as said before there isnt much short of a total rework that can be done, which really leads to dreamus 2....

And in that case, what could be done? There isnt really much room for the gorz scorps in such a small map, and the upgraded tanks etc would only cause too much damage for the map. Making it damn near impossible to take the centre node back once they have a tank camped there.

Whilst I still think there is a lot of improving to be done on dreamus / 2, I think gorz would have to take a totaly new approach to modding it, im not saying dont let him do it just that if he does decided to, it will be different from his usual map changes.

Posted: Wed Aug 02, 2006 9:27 am
by Gorzakk
Dreamus? If I was to redo dreamus I would in fact strip out all the vehicles and beef up all the lockers to maximum. Then I'd bring the fog all the way in and add another node or two. Have nothing but on-foot carnage. Not sure how that would go down here.

Posted: Fri Aug 04, 2006 5:01 am
by kaeolian
Thats sounds good gorz when ya doing it :geek:

I think it would be more fun to reduce the visibility on the map, I mean it can become slightly annoying when you are running towards a node and keep getting picked off before you make it there. Maby some thing so it only leaves the option of getting in there and fighting up close ?

Stripping the vehicles would be cool but on Dreamus id leave the manta in so that people can still get the Deemer, but just have the one manter on the centre node.

Posted: Fri Aug 04, 2006 7:35 am
by Namu
As much as I love all the Dreamus they do have some sever Balancing issues. With the original, it is weapons in lockers and the redeemer placement. In Dreamus 2, it is that middle node and how one side is very difficult to access.

Posted: Fri Aug 04, 2006 8:54 am
by zeus
I still think that dreamus sucks.. :D

But, there are some issues that may help. The lockers in the base are underpowered in my opinion. Granades?? Whoohoo... So, the only combat weapon you get in the link gun. So, by the time you get to the node, you have used it all up.

The bottom half has a definate advantage in that they can easily hop the mountain between the two bases. Plus, the placement of the deemer in the original.

However, I cannot figure out how to get in the secret passage way on the bottom half in the 2 version. I can do it on the top half.

Posted: Fri Aug 04, 2006 6:02 pm
by cartman
Dreamus is all team work no matter what side you are on.

Posted: Sat Aug 05, 2006 12:05 pm
by DW_ToxicWaste
Agreed.

I love Dreamus as is. I have seen comebacks, I have seen "steamroller" games.

And despite the fact it is unbalanced, I cannot see that one side wins all the time.

Rich (TW)

Posted: Sat Aug 05, 2006 12:29 pm
by Namu
I guess when it comes down to it, the only way things can be completly balanced is if you have a completely symmetrical map. I highly doubt it would bode well just b/c of the way it might look, but then we couldn't complain about balancing. :)

Posted: Sat Aug 05, 2006 2:15 pm
by DW_WailofSuicide
The map's asymmetrical but I kind of like that - There are small nuances to playing on each side. The middle node is slightly more protected from the bottom side, so that's a minor grievance, but I'm okay with the map as-is. Only things I'd really like to see are getting rid of the redeemer, getting rid of the spider mines, and bulking up on the weaponlockers (cores and primaries).