map: Training Wheels (done)
Posted: Wed Jan 03, 2007 5:51 am
so i was playing earlier tonight. at map change, i was completely overcome by dismay that nobody ever wants to play anything but the same 11 maps, so i decided to do something about it.
For months i'd been threatening to do something with the tiny ass Training Day, so i did. here's a couple pics.
http://www.hidebehind.com/E61B44C0
http://www.hidebehind.com/4DBC7E8
It's much bigger and won't change much from the current layout. No more getting knocked into the crack and falling 3 ft to your death. also no more attic safe zone.
I am however going to put in something defensive. Something like timed doors on the roundabouts (hit a button and the door will close for 10 secs, then the switch is unusable for "a while") or the like. i MIGHT add another room/hall connecting a pair of wheels. haven't decided if i want to fuck with that, or move on to another quickie project.
This is nothing stellar. it's a copy/paste hack job . . . cept for the lighting. Most of the maps we play are completely devoid of varied gameplay. They tend to be pits of despair that promote minelayer spam. Horrible.
so... it's still small, but you have some cover, and i'll be putting some adren out there. with the number of monsters that come out to play around here, that main area is gonna be a mess.
For months i'd been threatening to do something with the tiny ass Training Day, so i did. here's a couple pics.
http://www.hidebehind.com/E61B44C0
http://www.hidebehind.com/4DBC7E8
It's much bigger and won't change much from the current layout. No more getting knocked into the crack and falling 3 ft to your death. also no more attic safe zone.
I am however going to put in something defensive. Something like timed doors on the roundabouts (hit a button and the door will close for 10 secs, then the switch is unusable for "a while") or the like. i MIGHT add another room/hall connecting a pair of wheels. haven't decided if i want to fuck with that, or move on to another quickie project.
This is nothing stellar. it's a copy/paste hack job . . . cept for the lighting. Most of the maps we play are completely devoid of varied gameplay. They tend to be pits of despair that promote minelayer spam. Horrible.
so... it's still small, but you have some cover, and i'll be putting some adren out there. with the number of monsters that come out to play around here, that main area is gonna be a mess.