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ONS-TIM-(THI)-Slate RELEASE -- DOWNLOAD AND TEST IT!!!!!

Posted: Wed Mar 14, 2007 8:50 pm
by TheHunterIcemann
This is the "Optimized" version.

All you slow computer uses test this out.

ONS-TIM-(THI)-Slate

Posted: Fri Mar 16, 2007 8:22 pm
by TheHunterIcemann
I love the enthusiasm for this one.........

Posted: Fri Mar 16, 2007 9:09 pm
by DW_WailofSuicide
Busy week, will try it out later tonight. Probably need to look for the old version too for comparison purposes.

Posted: Fri Mar 16, 2007 9:35 pm
by DW_ToxicWaste
Ditto on the week from hell. Will check it out this weekend.

Thanks THI.

Rich (TW)

Posted: Sat Mar 17, 2007 12:21 am
by DW_WailofSuicide
I haven't bothered to try the old version of this map yet, but a few comments here:

This is a pretty interesting map and I think it has a bit of room for improvement. Right now the only two vehicles on the map seem to be Raptors and AA Hellbenders. I think it could stand to have some Cicadas and maybe Mantas/Goliaths/RegularHellbenders added and maybe some custom vehicles. I'm thinking perhaps some Hammerheads, Hornets, and possibly some AP vehicles.

The center node mesh collision is not set properly. When I landed a Raptor on top of the mesh (and not the terrain) the Raptor fell through the rock mesh.

Performance wise the level ran fine for me, but that is in instant action. With 32 players it might be a different story. The fog could probably be brought in a tad, and adding some more rock platforms and/or rock towers/spires with antiportals and BSP inside would be another way to optimize the map.

I think the vehicle loadouts at some of the nodes are a bit wacky. For example, the side platforms with 2 nodes on them each get 4 raptors at each node. That's 8 total, quite a lot in my opinion. I think 4 would be enough there, but I would provide more ground vehicles at those nodes instead of just one AA Hellbender.

In any case, I see some potential in the level.

Posted: Sat Mar 17, 2007 9:56 am
by DW_Bomzin
Ok I downloaded , stuck it in the map file . clicky clicky and it plays a random map .

What am I doing wrong on installing this . Also when it downloads it comes in as file X6 .

Posted: Sat Mar 17, 2007 10:41 am
by TheHunterIcemann
Ya Wail-- I didn't mess with the playability of this one yet -- I was just hoping that I could get it to run faster. I'll start playing with the weird collision stuff later after it runs well on slow machines. By the way -- the vehicle placement was NOT my idea -- I just left it alone for now, but I had the same ideas that you did to fix that up.

Did anyone else have download problems?

Ya -- this week must have sucked all over the country then -- I was majorly booked as well.

Posted: Sat Mar 17, 2007 1:28 pm
by DW_WailofSuicide
Yeah, I was pretty sure that most of the gameplay stuff was preserved.

I think you need to add a version number to the map so that you can make revisions without potential screw ups.

Posted: Sat Mar 17, 2007 8:35 pm
by TheHunterIcemann
Oh don't worry, I've got tons of backups.....

Posted: Sun Mar 25, 2007 3:09 pm
by TheHunterIcemann
Well -- since no one has tested this for me -- TW, you wanna post it on the server?

It has some vehicle mods as well....