but on the second and third ones, the link between (7) and (8) is a little too easily done for comfort -- don't ya think?
Once people figure it out it will become a constant battle for the close range - quick win nodes.
TheHunterIcemann wrote:but on the second and third ones, the link between (7) and (8) is a little too easily done for comfort -- don't ya think?
What's worse is that the third one (2nd Kakmo setup) actually has 5 & 6 directly connected, making for a very short 2-node path. :drunken:
Snaggle.
I'm not really familiar enough with Kakmo to critique things, but pretty much anything is better than the one node stalemate that this map is currently. A shame to have such a nice map be a spamfest over one node.
I have a good node layout for this map, which I implemented for the unmodified version of Kakmo.
When I found out Titan had a version, I threw it up there sight-unseen because I assumed they had modified the layout. I was surprised when it was still base linear.
As soon as I get a chance, I'll get the layout fixed on this (and Stygian). I don't have any pretty screenies of my layout :)