ONS-Galadriel-system Discussion and VOTE
Posted: Fri Mar 30, 2007 11:38 am
This is one of those concept maps that looks amazing, and on paper would seem to be a lot of fun.
However, after the 10 seconds of "wow this is a cool idea", and then another 8 seconds of "woah, check out this UFO that I can fly", the map becomes almost painful to play.
Kudos to whoever made the thing for the looks and the unique concept, but to play the map with 24+ people (which is usually the optimum) is ridiculous.
The main problems with the gameplay have to do with how other weapons and things do against the UFOs:
Shock Rifle: Perhaps one shot might land on a UFO in every 12 or so
Mines: Useless (everyone is screaming around in UFOs)
AvRils: Useless
Turrets: Useless
Benders: Useless
Tanks: Absolutely Useless
Lowered Gravity: Useless (The extra time in the air makes you more vulnerable to UFO attacks)
Shield Gun: Useless (UFO attacks automatically penetrate the shield)
So, MAP: USELESS? You tell me....
VOTE!
However, after the 10 seconds of "wow this is a cool idea", and then another 8 seconds of "woah, check out this UFO that I can fly", the map becomes almost painful to play.
Kudos to whoever made the thing for the looks and the unique concept, but to play the map with 24+ people (which is usually the optimum) is ridiculous.
The main problems with the gameplay have to do with how other weapons and things do against the UFOs:
Shock Rifle: Perhaps one shot might land on a UFO in every 12 or so
Mines: Useless (everyone is screaming around in UFOs)
AvRils: Useless
Turrets: Useless
Benders: Useless
Tanks: Absolutely Useless
Lowered Gravity: Useless (The extra time in the air makes you more vulnerable to UFO attacks)
Shield Gun: Useless (UFO attacks automatically penetrate the shield)
So, MAP: USELESS? You tell me....
VOTE!