I'd like some feedback, comments, and ideas for improvement for the next version (RC2).
Note: I know the textures could use some improvement, and I already have done some of that for RC2, so give me more comments for gameplay, glitches, etc.
ONS-THI-TripleSlap_RC1 on SpamVikings Discussion, Improvem..
-
- DW Clan Member
- Posts: 733
- Joined: Sun Apr 02, 2006 11:00 pm
- Nice map Idea, I saw it playing with the server full, Some even like it more than the original bitchslap .. Now this is what I noticed.
- Any way to get to the Deemer?
- Needs optimization, since I was getting 40 fps with my nose on the wall at the base, add antiportals to some strat points bcly the largest walls, if you are inside a room theres no need to render everything all the way across the map infront and behind , maybe some zoning also .
- Maybe you wanna reposition these 2 towers since the one in the back comes mostly useless.
- Maybe don't really need the small sky you put at the middle, instead close all that up with a simple roof and the deemer be nice just simply at the top of that middle node center wall ..(maybe even 2 deemers there)
- At last , like you already said , well those textures ..
Everything else seems just fine to me.. nodes , weapons and vehicles.
- Any way to get to the Deemer?
- Needs optimization, since I was getting 40 fps with my nose on the wall at the base, add antiportals to some strat points bcly the largest walls, if you are inside a room theres no need to render everything all the way across the map infront and behind , maybe some zoning also .
- Maybe you wanna reposition these 2 towers since the one in the back comes mostly useless.



-
- Pro but Noob
- Posts: 100
- Joined: Mon Feb 19, 2007 12:00 am
To answer some Q's:
-The stacked turrets are intended to be in eachother's way, to keep people like Ack Ack from controling the entire game.
-To get the "super secret deemer," manta onto the middle walls, then THROUGH the roof grate to the sides, then manta jump onto the middle pad.
-Hornet, could you explain more? I will block off some of the sides from view etc, but with which kind of portals?
-The stacked turrets are intended to be in eachother's way, to keep people like Ack Ack from controling the entire game.
-To get the "super secret deemer," manta onto the middle walls, then THROUGH the roof grate to the sides, then manta jump onto the middle pad.
-Hornet, could you explain more? I will block off some of the sides from view etc, but with which kind of portals?
-
- Pro but Noob
- Posts: 100
- Joined: Mon Feb 19, 2007 12:00 am
Oh ya -- alpha, I was thinking of putting 2 deemers right next to each core.....
But something told me that was a bad idea....
But something told me that was a bad idea....
http://udn.epicgames.com/Two/LevelOptimizationBSP.html
Basically you should put these sheets between narrow openings to seal off the room. The engine says OK I'm in zone purple don't render anything in zone blue, red, orange, or w/e. Most ONS maps cannot take advantage of zones, and have to resort to fog and "crappy" use of anti portals to get the job done. Also since this map is mostly BSP, I hope you aligned everything to the grid.
Also there are other issues that may be giving alpha frame issues. It's best to have him do a stat all and go from there.
Basically you should put these sheets between narrow openings to seal off the room. The engine says OK I'm in zone purple don't render anything in zone blue, red, orange, or w/e. Most ONS maps cannot take advantage of zones, and have to resort to fog and "crappy" use of anti portals to get the job done. Also since this map is mostly BSP, I hope you aligned everything to the grid.
Also there are other issues that may be giving alpha frame issues. It's best to have him do a stat all and go from there.
-
- Pro but Noob
- Posts: 100
- Joined: Mon Feb 19, 2007 12:00 am
Ok, I'll try that.
Was the map lagging on the server? I haven't played it yet.
Was the map lagging on the server? I haven't played it yet.
-
- Pro but Noob
- Posts: 100
- Joined: Mon Feb 19, 2007 12:00 am
Oh, I see what you mean now Hornet.
I figured that it was small enough not to be effected by my lack of zones for the RC1, but I'll get right on that!
I figured that it was small enough not to be effected by my lack of zones for the RC1, but I'll get right on that!
-
- 1337 Haxor
- Posts: 497
- Joined: Sun Jun 18, 2006 11:00 pm
- Location: Caves of ice, Xanadu
Yeah, about that redeemer.... why don't you try something a bit more, well, EASY. Like a "super secret" teleporter in the middle that leads to a horizontal pole up top so that you have to DM you're way through.-To get the "super secret deemer," manta onto the middle walls, then THROUGH the roof grate to the sides, then manta jump onto the middle pad.
-
- Pro but Noob
- Posts: 100
- Joined: Mon Feb 19, 2007 12:00 am
Well, the I thought the Deemer thing wouldn't be such a big issue, but I guess it is....
I s'pose I'll change it a bit, since having a good DM gaurding it is more clever than whoever gets a manta first (or in recent times, who can even figure out how to get it at all...)
But once you get it, I want you to be relatively safe, so you can launch and target your hard-fought-for Deemer! So don't expect a freeforall area where the deemer is actually located.
Anyway, good idea Gentoo
-THI
I s'pose I'll change it a bit, since having a good DM gaurding it is more clever than whoever gets a manta first (or in recent times, who can even figure out how to get it at all...)
But once you get it, I want you to be relatively safe, so you can launch and target your hard-fought-for Deemer! So don't expect a freeforall area where the deemer is actually located.
Anyway, good idea Gentoo
-THI