there's 2 potential issues i see with doing this:DW_Wraith wrote:I've been looking at the coding for the druids rpg and I know I can make some changes to the mod. I'm not sure if it is wanted or needed, and I see some people have good ideas for what things should be at. With that in mind, I know I can easily do changes such as how much adren a healer needs to make a healing weapon which is currently at 10. Lowering the amount of the advanced damage bonus from 4% per level to 3% per level etc. Things such as this is easily doable.
1) as soon as we get to the point of beta use, druids next version will come out with all it's neato class thingys. at the same time, if you wait, it'll be NEXT april till it comes out. It might behoove you or someone to contact them, tell them what you want to do, and just get a feel for when their release is coming.
2) the current install of the mod has a bunch of shit running around. If you're going to make tweaks or even actual changes, i would suggest reinstalling the mod from scratch with all default values. Then install only a couple mutators like weapon mods and the wave notifier and that's it. I'm not even sure i'd have more than the default and the satore basic monster pack. THEN Import the character data and mod from there. This way, there's no infighting with your changes and one or more of the things installed. There shouldn't be anyway, but this just reduces the potential impact.
This of course would need to be on the 'test server.' Therefore, I would say to make the test server public access and put in the MOTD or the Join message or whatever that "Levels could be reset at any time. This is a server for testing the mod." While traffic would be relatively low i'm sure, it would be mostly regulars and would let you more accurately test the changes.
i had said and retracted in the other thread that it might be good to create another forum specifically for this. Well ima retract the retraction. A dedicated forum would allow each topic to get discussed without being in the way of other topics under the same post (threaded forum anyone? (= )The single biggest concern I would have is all the screaming, yelling, and complaining that probably would happen if any changes were made. If there were some sort of "committee" to decide what and how much of a change should be done, could this possibly happen in a civil manner. Would someone care to create a committee of reasonable adults who can calmly and rationally ratify any changes wanted and some method for others to protest said changes posted and a means to overturn proposed changes for the betterment of the rpg mod?
On top of that, it'd be easier to discipline. I think we're all grown enuf to attempt being civilized. But if someone stops being civilized, then they should lose at least post access to that forum and maybe even all access. That keeps it clean, open and threatening enuf for people to just fucking behave.
I've not been around as much lately, but i wouldn't mind moderating that forum. it's about time i did something more with the title of President & CEO than wear it on my name tag.
What follows is your machine gun volley of questions which i'll chime in just as quickly as they were asked... this isn't the place for in depth discussion.
teamwork is always a good thing. the real problems with teamwork in Monstoers are 1) reward for work and 2) time to be a teammate. Currently, wave 5+ has too much crap goin on to be able to play teammmates unless yoiu're campin somewheres. Creating more ways to team up may very well result in some frustrating deaths and no additional teamming.Some things I would like to see are players who depend on other classes a bit more than they currently do. Or should they depend less on players and just have advantages depending on their style of play?
No. being able to toss a neg makes it toothless. being able to MWM a neg tho is bunk... unless the adren usage is reduced appropriately. I don't want to spend as much if i could get an absolutely useless weapon.Should we be able to toss negative weapons?
-what about magic weapon makers (MWM) that can possibly make a negative weapon?
you mean not allowing AMs to toss weaps? That might actually work IF MWM is cheaper to use and appeared more often.Should we depend more on getting lucky enough to get the magic weapon maker by not allowing adren master to make us better weapons?
I can't accurately weigh in on this cuz i dunno how good it is atm for non AM. Of course you could always get brainy with it and say that a particular skill or purchased feat helps it last longer before it breaks.Should a magic weapon maker always be good for X amount of uses or single use only?
The whole "reset to default" thing i think would take care of these.What about costs for the abilities? make it higher?, lower?
What about the number of levels needed to be able to buy the second level of some of the things, such as advanced damage bonuses etc?
copasetic with me.I'm just going to throw this out in the wind, see what happens, not expecting anything, just the thought that I know I can make changes to the mutator if we had some some civilized method of doing this. At the first sign of all hell breaking loose and or the sky is falling, then the chance for change will be lost as I won't do it.
can you put on a player log of some sort? somethign where you can see the time that players are on the server. I'd be really interested to see what times some of use have in game.The only reason I bring this up is cranking the monster to be ever harder is becoming fruitless, and newbies have an awful hard time now as it stands, while high level players such as RM (not meaning to pick on you personally) can be nearly invincible while being under a 300 level. While I want the players to eventually become nearly invincible, I didn't think that could happen so fast. I don't like the idea of redeemer creatures either, as its too hard on the newbies and its just unfair.
DW>Wraith
On the subject of super high level players, a player like RM makes it tuff for anyone else to play effectively. I'm not whining at him, it's just the way it is. he has 40eleven more levels than the next guy and he played his way to that level. go him. when he plays tho, i can't power my globe!! (= no, seriously...
there's a couple of potential answers, but again should be separated.