Search found 7 matches
- Fri Jul 17, 2009 1:54 am
- Forum: INV: Monster Mash
- Topic: Glitch and bugs reported so far
- Replies: 107
- Views: 66046
Re: Glitch and bugs reported so far
I dont know if this can be addressed or not. When using the hoverboard if the vehicle blows up the users artifacts stay shut off as if still in the vehicle. Or completely disappear. I know this was an issue with the Chaos Hoverboard. IDK if this hoverboard is like it or not.
- Sun Jul 12, 2009 9:40 pm
- Forum: INV: Monster Mash
- Topic: The Enhanced Weapon Charm issue
- Replies: 91
- Views: 64207
Re: The Enhanced Weapon Charm issue
WailofSuicide wrote: I have a feeling English is not your native language. Feel free to try again.
Actually I speak english pretty well. I just happen to be a parent and very tired lol. Anyway I have said my piece I will let you guys fight it out.
- Sun Jul 12, 2009 6:19 pm
- Forum: INV: Monster Mash
- Topic: The Enhanced Weapon Charm issue
- Replies: 91
- Views: 64207
Re: The Enhanced Weapon Charm issue
Uh... Are you being deliberately obtuse, or do you just not understand that +# is irrelevant?
I have tried it myself, but (a) I don't like playing boring spam maps, and (b) I play my AM more than my Medic. Also (c) I do actually go out of my way to heal people, not because I have to or because that ...
I have tried it myself, but (a) I don't like playing boring spam maps, and (b) I play my AM more than my Medic. Also (c) I do actually go out of my way to heal people, not because I have to or because that ...
- Sun Jul 12, 2009 1:40 pm
- Forum: INV: Monster Mash
- Topic: The Enhanced Weapon Charm issue
- Replies: 91
- Views: 64207
Re: The Enhanced Weapon Charm issue
Here is the code from the original Druids rpg default properties for a medic weapon.
defaultproperties
{
MinModifier=6
MaxModifier=6
AIRatingBonus=0.100000
PrefixPos="Medic "
PostfixPos=" of Infinity"
bCanThrow=False
}
Obviously the 6 means +6. add another +4 or +5 and medics now have a ...
defaultproperties
{
MinModifier=6
MaxModifier=6
AIRatingBonus=0.100000
PrefixPos="Medic "
PostfixPos=" of Infinity"
bCanThrow=False
}
Obviously the 6 means +6. add another +4 or +5 and medics now have a ...
- Sat Jul 11, 2009 10:46 pm
- Forum: UT2004 General Discussion
- Topic: Fixing dammage on invasion.
- Replies: 1
- Views: 3342
Re: Fixing dammage on invasion.
hello.
I want to start an invasion server, so far, I have been able to put boss, but there is a little problem, I don't know really how to made hit players harder then their normal monster counter.
For exemple, metroid only hit for 12 damage, but the metroid on round 15 has 1 million of hp and I ...
I want to start an invasion server, so far, I have been able to put boss, but there is a little problem, I don't know really how to made hit players harder then their normal monster counter.
For exemple, metroid only hit for 12 damage, but the metroid on round 15 has 1 million of hp and I ...
- Sat Jul 11, 2009 10:36 pm
- Forum: INV: Monster Mash
- Topic: The Enhanced Weapon Charm issue
- Replies: 91
- Views: 64207
Re: The Enhanced Weapon Charm issue
IMHO The enhanced weapon charm should only be usable 1 time on medic weapons. I have watched several medics at low level earn top scores and surpass others in game. now its to the point where the higher level medics are killing so much the other players cant earn exp. much less kills. Im not even ...
- Tue Jun 16, 2009 11:24 pm
- Forum: INV: Monster Mash
- Topic: Inventory/Store?
- Replies: 11
- Views: 9906
Re: Inventory/Store?
I would say to setup a store for maps where if a map doesnt have a waepon you can buy the missing weapon (or hard to find one) at the store. However the store does not produce magic weapons at all. It give clean base weapons and only ones that are not on particular maps. Like some maps dont have ...