thanks. If you would like me to make some fixes to the bot pathing I could do it, no problem otherwise I wasnt totally focusing on the bot play. I've seen bots doing completely odd things in this map so I'm not sure I would be able to fix all of the weird things they do.
If you think it would ...
Search found 21 matches
- Wed Oct 31, 2012 8:43 pm
- Forum: Map Discussion UT2004
- Topic: ONS- Downtown XL 2012 Final version [download available]
- Replies: 27
- Views: 43974
- Thu Oct 11, 2012 2:09 pm
- Forum: Map Discussion UT2004
- Topic: ONS- Downtown XL 2012 Final version [download available]
- Replies: 27
- Views: 43974
Re: ONS- Downtown XL 2012 Final version [download available]
final version available in first post :)
- Mon Sep 17, 2012 7:53 pm
- Forum: Map Discussion UT2004
- Topic: ONS- Downtown XL 2012 Final version [download available]
- Replies: 27
- Views: 43974
Re: ONS- Downtown XL 2012 beta3 [download available]
thanks for the info Wail.. I've been bogged down at work lately so I havent had time to work on this map, its still coming though :)
- Wed Sep 05, 2012 7:27 pm
- Forum: Map Discussion UT2004
- Topic: ONS- Downtown XL 2012 Final version [download available]
- Replies: 27
- Views: 43974
Re: ONS- Downtown XL 2012 beta3 [download available]
got the radar map sorted out but it required moving the whole map around on the editor grid so now I have to check everything to make sure nothing got screwed up.
I checked node 8 and the Paladin is facing the right way. There are only 2 Paladins in the map and I checked both which were facing the ...
I checked node 8 and the Paladin is facing the right way. There are only 2 Paladins in the map and I checked both which were facing the ...
- Mon Sep 03, 2012 1:42 pm
- Forum: Map Discussion UT2004
- Topic: ONS- Downtown XL 2012 Final version [download available]
- Replies: 27
- Views: 43974
Re: ONS- Downtown XL 2012 beta3 [download available]
thanks Wail, I will look in to and fix those issues :)
I am having issues with the radar map. Adding the texture would be no problem its the centering and size of the node links are giving me issues. No matter what inputs I have set it just doesnt seem to look right. I spent a bit of time trying to ...
I am having issues with the radar map. Adding the texture would be no problem its the centering and size of the node links are giving me issues. No matter what inputs I have set it just doesnt seem to look right. I spent a bit of time trying to ...
- Tue Aug 28, 2012 7:35 pm
- Forum: Map Discussion UT2004
- Topic: ONS- Downtown XL 2012 Final version [download available]
- Replies: 27
- Views: 43974
Re: ONS- Downtown XL 2012 beta3 [download available]
Thanks Karma, if there are any changes the testers think would improve gameplay I am all ears :)
- Sun Aug 26, 2012 12:57 pm
- Forum: Map Discussion UT2004
- Topic: ONS- Downtown XL 2012 Final version [download available]
- Replies: 27
- Views: 43974
Re: ONS- Downtown XL 2012 beta3 [download available]
should I continue work on this map? Not really sure what else should be done to it.
- Thu Aug 16, 2012 10:44 am
- Forum: Map Discussion UT2004
- Topic: ONS- Downtown XL 2012 Final version [download available]
- Replies: 27
- Views: 43974
Re: ONS- Downtown XL 2012 beta3 [download available]
beta 3 download and info available in first post. I adjusted everything Wail Of Suicide mentioned.
- Thu Aug 09, 2012 5:33 pm
- Forum: Map Discussion UT2004
- Topic: ONS- Downtown XL 2012 Final version [download available]
- Replies: 27
- Views: 43974
Re: ONS- Downtown XL 2012 beta2 [download available]
the hill was an idea I had when I first started trying to figure out how to connect the 2 maps :scool:
- Wed Aug 08, 2012 10:12 pm
- Forum: Map Discussion UT2004
- Topic: ONS- Downtown XL 2012 Final version [download available]
- Replies: 27
- Views: 43974
Re: ONS- Downtown XL 2012 beta2 [download available]
did some work on the chicken brothers area.
* there is a hill in the road and everything in that area is raised to match the hill.
* added a passageway for on foot players to take underneath (yellow arrow).
* catwalk can be accessed from top of new hill in road. (yellow arrow)
* added door to ...
* there is a hill in the road and everything in that area is raised to match the hill.
* added a passageway for on foot players to take underneath (yellow arrow).
* catwalk can be accessed from top of new hill in road. (yellow arrow)
* added door to ...