The project that has been in development has been completed and is in its final public release.
Get it here: http://metroid2remake.blogspot.com/
The game has also gotten its v1.1 update to fix bugs that some may experience while playing AM2R.
Anyways, I hope you'll enjoy this game as much as I ...
Search found 34 matches
- Thu Aug 25, 2016 9:28 pm
- Forum: Off Topic
- Topic: Project AM2R Game [Work In Progress]
- Replies: 1
- Views: 30571
- Tue Mar 29, 2016 3:44 am
- Forum: INV: Monster Mash
- Topic: Maps for invasion server
- Replies: 87
- Views: 147088
Re: Maps for invasion server
I'm wondering if I can make a recommendation for a map that could be tested for Monster Mash (Invasion) made by Jefe? I've downloaded it and tested it myself, but I'd like to see what others may think.
https://forums.epicgames.com/threads/990965-DM-UTCraft
It does have quite a few custom textures ...
https://forums.epicgames.com/threads/990965-DM-UTCraft
It does have quite a few custom textures ...
- Thu Jun 18, 2015 2:01 pm
- Forum: Map Discussion UT2004
- Topic: DM-CargoTrain (DM-TechTrain enhanced clone)
- Replies: 3
- Views: 18325
Re: DM-CargoTrain (DM-TechTrain enhanced clone)
[quote="DW_WailofSuicide"]How far along are you Brian? I'd be curious to see some screenshots. I always wanted to do an update to TechTrain that removed some of the major annoying elements of that map.[/quote]
I'd say I'm about 40-50% done with all the geometry building. I've only got about 2 ...
I'd say I'm about 40-50% done with all the geometry building. I've only got about 2 ...
- Tue Jun 16, 2015 3:04 pm
- Forum: Map Discussion UT2004
- Topic: DM-CargoTrain (DM-TechTrain enhanced clone)
- Replies: 3
- Views: 18325
DM-CargoTrain (DM-TechTrain enhanced clone)
Another Map Project that I've started a few months back, and as the name suggests, it borrows the concept of DM-TechTrain.
There are differences between my Cargo Train and the Tech Train on the server, one of them being size. DM-CargoTrain Is far larger in size and scale, so it'll take longer to ...
There are differences between my Cargo Train and the Tech Train on the server, one of them being size. DM-CargoTrain Is far larger in size and scale, so it'll take longer to ...
- Sun May 24, 2015 3:19 am
- Forum: Off Topic
- Topic: Project AM2R Game [Work In Progress]
- Replies: 1
- Views: 30571
Project AM2R Game [Work In Progress]
This is a fun little game that I downloaded a while back, I thought to share it as it has some nostalgic elements to Metroid 2: Return of Samus while giving it a fresh bold look. The Game is a WIP, so the person who's creating the game is will be updating the game with more areas, items, etc. over ...
- Thu Jan 01, 2015 10:44 am
- Forum: Off Topic
- Topic: Happy Holidays
- Replies: 3
- Views: 21085
Re: Happy Holidays
Happy New Year everyone! 2015 is here and I hope everyone's had a great time with their families/friends/loved ones/etc.! I hope everyone's New Year's celebrations will be fun. Stay safe and have fun!
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Semper Fi. OORAH! :salute:
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Semper Fi. OORAH! :salute:
- Tue Nov 18, 2014 10:23 pm
- Forum: Map Discussion UT2004
- Topic: DM-DarkAgonWastes (Metroid Prime 2: Echoes Tribute) [MMs]
- Replies: 3
- Views: 18512
Re: DM-DarkAgonWastes (Metroid Prime 2: Echoes Tribute) [MMs
Got some things added to the map to fill up the map a bit, but still a long ways off from being complete.
Added an exposed bunker along the outer edge of the map, across from the testing PlayerSpawn, a small walkway lines it's perimeter and goes inside the upper portion. Fencing lines the outside ...
Added an exposed bunker along the outer edge of the map, across from the testing PlayerSpawn, a small walkway lines it's perimeter and goes inside the upper portion. Fencing lines the outside ...
- Tue Nov 18, 2014 3:30 am
- Forum: Map Discussion UT2004
- Topic: DM-DarkAgonWastes (Metroid Prime 2: Echoes Tribute) [MMs]
- Replies: 3
- Views: 18512
Re: DM-DarkAgonWastes (Metroid Prime 2: Echoes Tribute) [MMs
For physics volumes there's a property called priority (or something like that) which determines which one takes precedence in a given area.
I fiddled a bit with this but it didn't work during the time, so I'll keep tweaking with this until I figure it out.
Getting the damage per second right ...
I fiddled a bit with this but it didn't work during the time, so I'll keep tweaking with this until I figure it out.
Getting the damage per second right ...
- Sun Nov 16, 2014 7:49 pm
- Forum: Map Discussion UT2004
- Topic: DM-DarkAgonWastes (Metroid Prime 2: Echoes Tribute) [MMs]
- Replies: 3
- Views: 18512
DM-DarkAgonWastes (Metroid Prime 2: Echoes Tribute) [MMs]
Having a bit of inspiration lately from playing the Metroid Prime games, I've begun working on another map project for the Monster Mash servers. I have been lazy with my other project, DM-Tourian, but that doesn't mean the project is dead, I just wanted to get other sources of inspiration in my ...
- Sat Oct 18, 2014 8:03 am
- Forum: INV: Monster Mash
- Topic: Halloween Maps?
- Replies: 3
- Views: 8598
Re: Halloween Maps?
Sweet, loved playing on the Halloween maps last year, and I'm going to relive the experiences again as my WM (my AM is taking a break for a bit, and my Medic will come on for AbsoluteHell [Standard and Halloween versions, love trying to figure out that 3rd trial]).
But I have to mention before it's ...
But I have to mention before it's ...