So, you disable the fog on your client?
Technically, everything "in fog" is not replicated to client, so should be no advantage.
Search found 9 matches
- Mon Jun 24, 2013 11:06 am
- Forum: ONS: Spam Vikings
- Topic: Botter
- Replies: 6
- Views: 18149
- Sat Jun 22, 2013 5:59 pm
- Forum: Introduce Yourself
- Topic: Origin of your in game name?
- Replies: 182
- Views: 211877
Re: Origin of your in game name?
Skydev -> Two parts, Sky and Dev (Developer). Referring to my primary occupation.
Chaos13 -> Referring to the stuff I was doing at Unreal 1 servers five years ago.
Dimension4 -> Referring to a very interesting map and mod in U1 I made featuring fourth dimension (not time).
Chaos13 -> Referring to the stuff I was doing at Unreal 1 servers five years ago.
Dimension4 -> Referring to a very interesting map and mod in U1 I made featuring fourth dimension (not time).
- Thu Jun 06, 2013 11:07 am
- Forum: Monster Evolution
- Topic: [WIP] AS-CrystalCastles
- Replies: 7
- Views: 8657
Re: [WIP] AS-CrystalCastles
Thank you very much for such detailed response.
The problem in making 5 different maps is that areas are designed to be completed in any order.
I think i will make 5 different areas, that will be randomized, when only final area and boss fight will be somewhat similar.
I am not sure, maybe if i will ...
The problem in making 5 different maps is that areas are designed to be completed in any order.
I think i will make 5 different areas, that will be randomized, when only final area and boss fight will be somewhat similar.
I am not sure, maybe if i will ...
- Sun Jun 02, 2013 2:36 pm
- Forum: Monster Evolution
- Topic: [WIP] AS-CrystalCastles
- Replies: 7
- Views: 8657
Re: [WIP] AS-CrystalCastles
Hey, noone has nothing to advice me? I still dont know how i should make sublevels!
- Sun Jun 02, 2013 2:35 pm
- Forum: Monster Evolution
- Topic: Ballistic Weapons mod for ME
- Replies: 12
- Views: 14282
Re: Ballistic Weapons mod for ME
Mappers are permitted to use any weapon mod they want under these conditions:
The map still remains reasonable with points per hour. For example, can't use a super shock rifle on a map with a long corridor full of lucifers.
The download time should be reasonable. There are already a lot of ...
The map still remains reasonable with points per hour. For example, can't use a super shock rifle on a map with a long corridor full of lucifers.
The download time should be reasonable. There are already a lot of ...
- Fri May 24, 2013 4:43 pm
- Forum: Monster Evolution
- Topic: [WIP] AS-CrystalCastles
- Replies: 7
- Views: 8657
[WIP] AS-CrystalCastles
Alright, there is a map, that is a work in progress: AS-CrystalCastles.
The general obj of the map is to capture 5 crystals, restore elemental balance, bla bla.
Currently, there is small intro part, difficulty selector (Normal/Hard/Lunatic) with secret Extra difficulty available if you completed ...
The general obj of the map is to capture 5 crystals, restore elemental balance, bla bla.
Currently, there is small intro part, difficulty selector (Normal/Hard/Lunatic) with secret Extra difficulty available if you completed ...
- Mon May 20, 2013 10:09 am
- Forum: Monster Evolution
- Topic: missing packages
- Replies: 16
- Views: 14979
Re: missing packages
Delete the package, re-download and re-extract. Make sure you extract correct version. The size in bytes of correct version is 1 101 894.
- Sun May 05, 2013 3:21 am
- Forum: Monster Evolution
- Topic: Monster Evolution Resources
- Replies: 25
- Views: 54799
Re: Monster Evolution Resources
Ok, it works. Thanks.
ServerPackages list, if someone wants to use local server for testing:
Sample Pack:
ServerPackages=DWMonsterAssault
ServerPackages=EONS-DispersionPistol_BETA1
ServerPackages=MonsterAssaultRPG
ServerPackages=DWAssaultMapperTools
ServerPackages=OSMT
ServerPackages ...
ServerPackages list, if someone wants to use local server for testing:
Sample Pack:
ServerPackages=DWMonsterAssault
ServerPackages=EONS-DispersionPistol_BETA1
ServerPackages=MonsterAssaultRPG
ServerPackages=DWAssaultMapperTools
ServerPackages=OSMT
ServerPackages ...
- Sat May 04, 2013 11:21 pm
- Forum: Monster Evolution
- Topic: Monster Evolution Resources
- Replies: 25
- Views: 54799
Re: Monster Evolution Resources
[s]Possible problems and solutions:
PMPortraits.utx missing - Copy the package from your client.
No paladin class, first page empty - rename Protector to Paladin in MonsterAssaultRPG.ini[/s]
Stuff fixed in second revision of package.
PMPortraits.utx missing - Copy the package from your client.
No paladin class, first page empty - rename Protector to Paladin in MonsterAssaultRPG.ini[/s]
Stuff fixed in second revision of package.