So, you disable the fog on your client?
Technically, everything "in fog" is not replicated to client, so should be no advantage.
Search found 9 matches
- Mon Jun 24, 2013 11:06 am
- Forum: ONS: Spam Vikings
- Topic: Botter
- Replies: 6
- Views: 7679
- Sat Jun 22, 2013 5:59 pm
- Forum: Introduce Yourself
- Topic: Origin of your in game name?
- Replies: 182
- Views: 114807
Re: Origin of your in game name?
Skydev -> Two parts, Sky and Dev (Developer). Referring to my primary occupation.
Chaos13 -> Referring to the stuff I was doing at Unreal 1 servers five years ago.
Dimension4 -> Referring to a very interesting map and mod in U1 I made featuring fourth dimension (not time).
Chaos13 -> Referring to the stuff I was doing at Unreal 1 servers five years ago.
Dimension4 -> Referring to a very interesting map and mod in U1 I made featuring fourth dimension (not time).
- Thu Jun 06, 2013 11:07 am
- Forum: Monster Evolution
- Topic: [WIP] AS-CrystalCastles
- Replies: 7
- Views: 5360
Re: [WIP] AS-CrystalCastles
Thank you very much for such detailed response. The problem in making 5 different maps is that areas are designed to be completed in any order. I think i will make 5 different areas, that will be randomized, when only final area and boss fight will be somewhat similar. I am not sure, maybe if i will...
- Sun Jun 02, 2013 2:36 pm
- Forum: Monster Evolution
- Topic: [WIP] AS-CrystalCastles
- Replies: 7
- Views: 5360
Re: [WIP] AS-CrystalCastles
Hey, noone has nothing to advice me? I still dont know how i should make sublevels!
- Sun Jun 02, 2013 2:35 pm
- Forum: Monster Evolution
- Topic: Ballistic Weapons mod for ME
- Replies: 12
- Views: 8819
Re: Ballistic Weapons mod for ME
Mappers are permitted to use any weapon mod they want under these conditions: The map still remains reasonable with points per hour. For example, can't use a super shock rifle on a map with a long corridor full of lucifers. The download time should be reasonable. There are already a lot of things t...
- Fri May 24, 2013 4:43 pm
- Forum: Monster Evolution
- Topic: [WIP] AS-CrystalCastles
- Replies: 7
- Views: 5360
[WIP] AS-CrystalCastles
Alright, there is a map, that is a work in progress: AS-CrystalCastles. The general obj of the map is to capture 5 crystals, restore elemental balance, bla bla. Currently, there is small intro part, difficulty selector (Normal/Hard/Lunatic) with secret Extra difficulty available if you completed ma...
- Mon May 20, 2013 10:09 am
- Forum: Monster Evolution
- Topic: missing packages
- Replies: 16
- Views: 9429
Re: missing packages
Delete the package, re-download and re-extract. Make sure you extract correct version. The size in bytes of correct version is 1 101 894.
- Sun May 05, 2013 3:21 am
- Forum: Monster Evolution
- Topic: Monster Evolution Resources
- Replies: 25
- Views: 29282
Re: Monster Evolution Resources
Ok, it works. Thanks. ServerPackages list, if someone wants to use local server for testing: Sample Pack: ServerPackages=DWMonsterAssault ServerPackages=EONS-DispersionPistol_BETA1 ServerPackages=MonsterAssaultRPG ServerPackages=DWAssaultMapperTools ServerPackages=OSMT ServerPackages=SmartMonsterPa...
- Sat May 04, 2013 11:21 pm
- Forum: Monster Evolution
- Topic: Monster Evolution Resources
- Replies: 25
- Views: 29282
Re: Monster Evolution Resources
[s]Possible problems and solutions:
PMPortraits.utx missing - Copy the package from your client.
No paladin class, first page empty - rename Protector to Paladin in MonsterAssaultRPG.ini[/s]
Stuff fixed in second revision of package.
PMPortraits.utx missing - Copy the package from your client.
No paladin class, first page empty - rename Protector to Paladin in MonsterAssaultRPG.ini[/s]
Stuff fixed in second revision of package.