Search found 9 matches

by Skydev
Mon Jun 24, 2013 11:06 am
Forum: ONS: Spam Vikings
Topic: Botter
Replies: 6
Views: 7679

Re: Botter

So, you disable the fog on your client?
Technically, everything "in fog" is not replicated to client, so should be no advantage.
by Skydev
Sat Jun 22, 2013 5:59 pm
Forum: Introduce Yourself
Topic: Origin of your in game name?
Replies: 182
Views: 114807

Re: Origin of your in game name?

Skydev -> Two parts, Sky and Dev (Developer). Referring to my primary occupation.
Chaos13 -> Referring to the stuff I was doing at Unreal 1 servers five years ago.
Dimension4 -> Referring to a very interesting map and mod in U1 I made featuring fourth dimension (not time).
by Skydev
Thu Jun 06, 2013 11:07 am
Forum: Monster Evolution
Topic: [WIP] AS-CrystalCastles
Replies: 7
Views: 5360

Re: [WIP] AS-CrystalCastles

Thank you very much for such detailed response. The problem in making 5 different maps is that areas are designed to be completed in any order. I think i will make 5 different areas, that will be randomized, when only final area and boss fight will be somewhat similar. I am not sure, maybe if i will...
by Skydev
Sun Jun 02, 2013 2:36 pm
Forum: Monster Evolution
Topic: [WIP] AS-CrystalCastles
Replies: 7
Views: 5360

Re: [WIP] AS-CrystalCastles

Hey, noone has nothing to advice me? I still dont know how i should make sublevels!
by Skydev
Sun Jun 02, 2013 2:35 pm
Forum: Monster Evolution
Topic: Ballistic Weapons mod for ME
Replies: 12
Views: 8819

Re: Ballistic Weapons mod for ME

Mappers are permitted to use any weapon mod they want under these conditions: The map still remains reasonable with points per hour. For example, can't use a super shock rifle on a map with a long corridor full of lucifers. The download time should be reasonable. There are already a lot of things t...
by Skydev
Fri May 24, 2013 4:43 pm
Forum: Monster Evolution
Topic: [WIP] AS-CrystalCastles
Replies: 7
Views: 5360

[WIP] AS-CrystalCastles

Alright, there is a map, that is a work in progress: AS-CrystalCastles. The general obj of the map is to capture 5 crystals, restore elemental balance, bla bla. Currently, there is small intro part, difficulty selector (Normal/Hard/Lunatic) with secret Extra difficulty available if you completed ma...
by Skydev
Mon May 20, 2013 10:09 am
Forum: Monster Evolution
Topic: missing packages
Replies: 16
Views: 9429

Re: missing packages

Delete the package, re-download and re-extract. Make sure you extract correct version. The size in bytes of correct version is 1 101 894.
by Skydev
Sun May 05, 2013 3:21 am
Forum: Monster Evolution
Topic: Monster Evolution Resources
Replies: 25
Views: 29282

Re: Monster Evolution Resources

Ok, it works. Thanks. ServerPackages list, if someone wants to use local server for testing: Sample Pack: ServerPackages=DWMonsterAssault ServerPackages=EONS-DispersionPistol_BETA1 ServerPackages=MonsterAssaultRPG ServerPackages=DWAssaultMapperTools ServerPackages=OSMT ServerPackages=SmartMonsterPa...
by Skydev
Sat May 04, 2013 11:21 pm
Forum: Monster Evolution
Topic: Monster Evolution Resources
Replies: 25
Views: 29282

Re: Monster Evolution Resources

[s]Possible problems and solutions:
PMPortraits.utx missing - Copy the package from your client.
No paladin class, first page empty - rename Protector to Paladin in MonsterAssaultRPG.ini[/s]
Stuff fixed in second revision of package.