Search found 44 matches

by Silly_Warlock
Wed Oct 28, 2020 2:00 pm
Forum: Monster Evolution
Topic: Monster Evolution Resources
Replies: 25
Views: 18935

Re: Monster Evolution Resources

Updated MonsterAssaultRPG.ini according to data from Ant.
MEvoFiles-2020-10-28-2
by Silly_Warlock
Wed Oct 28, 2020 12:53 pm
Forum: Monster Evolution
Topic: Monster Evolution Resources
Replies: 25
Views: 18935

Re: Monster Evolution Resources

New pack below, should have everything. Most of the files are in .7z
For new support summon system I had to eyeball the config, so not sure if it's correct.
MEvoFiles
by Silly_Warlock
Tue Mar 06, 2018 4:45 am
Forum: INV: Monster Mash
Topic: Server admins and files?
Replies: 8
Views: 5315

Re: Server admins and files?

Is there some problem with getting the files from cache / redirect? As for bandwidth use, I believe the practical issue Ant was referring to is exceeding configured UT server max outgoing data per player (which tends to be ridiculously low) resulting in dropping packets, players having to rejoin and...
by Silly_Warlock
Wed Feb 08, 2017 8:33 am
Forum: Monster Evolution
Topic: keybinds
Replies: 2
Views: 2735

Re: keybinds

Bindable artefact commands: SelectAbility (class<RPGArtifact> ArtifactName) PrevItem () NextItem () ActivateSelectedItem () AltActivateItem (optional string Param) ServerActivateArtifact (class<RPGArtifact> artifactClass) ServerAltActivateArtifact (class<RPGArtifact> artifactClass, string params) Ma...
by Silly_Warlock
Sat Dec 24, 2016 10:40 am
Forum: Monster Evolution
Topic: Monster Evolution Difficulty Proposal
Replies: 20
Views: 20689

Re: Monster Evolution Difficulty Proposal

Off topic much, but: it works on win7, on win10 not by default- you can get it to work easily just google it- there are many ways of doing that.
by Silly_Warlock
Sun Nov 06, 2016 8:24 pm
Forum: Monster Evolution
Topic: AS-Survive [aborted]
Replies: 15
Views: 22007

Re: AS-Survive [This Fall 2016] + 2 DLC's Survive Maps Reveal

That's a bit of "plug into power" kind of advice: have you tried launching UED as admin? Lack of proper authority can cause weird behaviour in ut2k4. Also you should probably post your Editor.log contents or at least send them to Ant after making sure that you encountered bugs on your last...
by Silly_Warlock
Sun Nov 06, 2016 7:47 pm
Forum: Monster Evolution
Topic: Skele mages- automatic searching for souls of a given element?
Replies: 6
Views: 9136

Re: Skele mages- automatic searching for souls of a given element?

I believe that the most sensible option is to merge my changes to existing artifact. As for your changes- my only qualm is that while I believe your threshold check is more relevant it seems to me that it won't account for context and use up best souls possibly meant for another use (like shout and ...
by Silly_Warlock
Thu Oct 27, 2016 6:35 am
Forum: Monster Evolution
Topic: Skele mages- automatic searching for souls of a given element?
Replies: 6
Views: 9136

Re: Skele mages- automatic searching for souls of a given element?

Added param "default"- allows player to bind single key and both reliably activate to spawn something and have consistent starting point when iterating with alt activate. Also fixed mode changing to next on alt activate even when parameter was given (parameters were working despite this). ...
by Silly_Warlock
Tue Oct 25, 2016 8:28 am
Forum: Monster Evolution
Topic: Skele mages- automatic searching for souls of a given element?
Replies: 6
Views: 9136

Re: Skele mages- automatic searching for souls of a given element?

It defaults to First Soul mode which always spawns and never asks for confirmation, also currently it's rather spammy with messages so on one hand it should be hard to 'get lost' but on the other hand it might be annoying. Made some small changes in code: Made all elements into one case, changed enu...
by Silly_Warlock
Mon Oct 24, 2016 12:55 pm
Forum: Monster Evolution
Topic: Skele mages- automatic searching for souls of a given element?
Replies: 6
Views: 9136

Skele mages- automatic searching for souls of a given element?

Currently when we want to summon a skeletal mage of a given element we need to either wait for selection to stumble upon a proper soul or read through our soul list and then stop to type in alt activation command with monster name (typos FTW). It would be an improvement if we could choose the type o...