Fixed an Unhandle Exception (FileNotFoundException) if an orphan cache item was detected. This usually happened during startup, if you pressed "Continue" you would see some of the entries in your cache, but not all of them.
Added a detection mechanism for orphaned cache items and the option to ...
Search found 14 matches
- Thu Dec 27, 2007 3:25 pm
- Forum: UT2004 Technical
- Topic: Unreal Cache Manager v.Alpha :)
- Replies: 2
- Views: 3977
- Thu Dec 27, 2007 3:10 pm
- Forum: ONS: Spam Vikings
- Topic: ONS HUD Mod Suggestion
- Replies: 7
- Views: 6411
ONS HUD Mod Suggestion
Has anyone ever considered adding a hud mod for ONS? (This is one of my favorites: ONS *Supreme Hud* v1.04 )
It lets you see the health of the nodes, as well as spotting enemey vehicles (and friendly vehicles) on the maps... if you spot enemy vehicles, they show up briefly on everyone's map, and ...
It lets you see the health of the nodes, as well as spotting enemey vehicles (and friendly vehicles) on the maps... if you spot enemy vehicles, they show up briefly on everyone's map, and ...
- Sat Dec 22, 2007 12:35 pm
- Forum: UT2004 Technical
- Topic: Lighting in Large Rooms (i.e. December 24th)
- Replies: 2
- Views: 3872
Lighting in Large Rooms (i.e. December 24th)
I remember a while back we were talking about light map gradient artifacts in large lit maps (Wraith and Bio I think?)
Anyway, I found a solution I think to those nasty looking gradients.. it seems if you use RGB8 as the lightmap texture, and check "Save as BMP", then increase the lightmap size on ...
Anyway, I found a solution I think to those nasty looking gradients.. it seems if you use RGB8 as the lightmap texture, and check "Save as BMP", then increase the lightmap size on ...
- Sat Dec 22, 2007 12:26 pm
- Forum: Off Topic
- Topic: Not goin to be on ther server for at least 3 weeks
- Replies: 9
- Views: 7163
- Mon Dec 17, 2007 9:45 pm
- Forum: UT2004 Technical
- Topic: Unreal Cache Manager v.Alpha :)
- Replies: 2
- Views: 3977
New Installer Released
Woops... Bio and Inspector found a bug with the installer that made it require a version of the .NET Framework that didn't exist :)
I've fixed this, it should now require the .NET Framework 2.0 (which is available through Windows Update and installed by default in most cases... so you shouldn't ...
I've fixed this, it should now require the .NET Framework 2.0 (which is available through Windows Update and installed by default in most cases... so you shouldn't ...
- Tue Dec 11, 2007 8:51 pm
- Forum: UT2004 Technical
- Topic: Unreal Cache Manager v.Alpha :)
- Replies: 2
- Views: 3977
Unreal Cache Manager v.Alpha :)
Ok, here's the Alpha version of Unreal Cache Manager... the official version is 1.0.2916.40184 (edited).
The installer now works
http://www.astropics.org/stuff/screen_4.png
http://www.astropics.org/stuff/skin_1.png
http://www.astropics.org/stuff/skin_2.png
Pleassseee understand this is ...
The installer now works
http://www.astropics.org/stuff/screen_4.png
http://www.astropics.org/stuff/skin_1.png
http://www.astropics.org/stuff/skin_2.png
Pleassseee understand this is ...
- Tue Dec 04, 2007 12:05 pm
- Forum: UT2004 Technical
- Topic: Invasion Health Icons
- Replies: 17
- Views: 15686
- Tue Dec 04, 2007 1:15 am
- Forum: UT2004 Technical
- Topic: Invasion Health Icons
- Replies: 17
- Views: 15686
- Mon Dec 03, 2007 6:38 pm
- Forum: UT2004 Technical
- Topic: Invasion Health Icons
- Replies: 17
- Views: 15686
- Mon Dec 03, 2007 12:28 am
- Forum: UT2004 Technical
- Topic: Invasion Health Icons
- Replies: 17
- Views: 15686
Invasion Health Icons
This posting is mostly for Bio, but here's an example of Icon based health indicators (instead of just the bar) that still show a color gradient..
It turns out that we wouldn't even need a texture array since we can reshade the texture (which was already being done..) I modified this version ...
It turns out that we wouldn't even need a texture array since we can reshade the texture (which was already being done..) I modified this version ...