Search found 321 matches
- Sun Feb 02, 2020 6:00 am
- Forum: General Gaming
- Topic: Open Tournament
- Replies: 14
- Views: 16375
Re: Open Tournament
Looks cool. The programming would be beyond me but play testing is . Would love to see Invasion in particular. I'm on Discord.
- Mon Jan 14, 2013 3:38 am
- Forum: INV: Monster Mash
- Topic: Some new abilities for the INV servers.
- Replies: 7
- Views: 7715
Re: Some new abilities for the INV servers.
A big no to enhancing WM's loaded weapons. WM's spawn with enough as it is. If you haven't learned how to be a WM by time time you could even afford loaded weapons 6, you're not a WM. :stongue:
I do agree with enhancements for MM though. :ssmile:
I do agree with enhancements for MM though. :ssmile:
- Sat Nov 12, 2011 8:44 pm
- Forum: INV: Monster Mash
- Topic: Post Your Screenshots (For INV)
- Replies: 586
- Views: 266380
Re: Post Your Screenshots (For INV)
We beat Kotam Halloween! There were some close calls like on the poison wave where I lost 1000 HP with globe on. Go enhanced booster! :sbigsmile:
- Fri Oct 21, 2011 2:04 pm
- Forum: INV: Monster Mash
- Topic: Monster mash server 2 is running verry bad
- Replies: 36
- Views: 20696
Re: Monster mash server 2 is running verry bad
MM1 was fine earlier today. :sbigsmile:
- Wed Oct 19, 2011 5:54 am
- Forum: INV: Monster Mash
- Topic: Monster mash server 2 is running verry bad
- Replies: 36
- Views: 20696
Re: Monster mash server 2 is running verry bad
Server 1 was really bad the past couple hours. Every map started out ok but after a few waves would get worse and worse. The last few waves were almost unplayable: I couldn't see monsters, incoming and outgoing weapons fire, etc. On the the last map I played, I lost all weapons on wave 15 and had to...
- Tue Oct 11, 2011 1:58 am
- Forum: INV: Monster Mash
- Topic: Tombstone Epitaphs '11
- Replies: 12
- Views: 8665
Re: Tombstone Epitaphs '11
Also, now that we have some new tombstones created by Wail, you may request a specific headstone. If you feel ambitious, then feel free to extract WOSGraves.usx from your cache, and check out the headstones in the editor. You may choose any set of headstones (bottom piece A with top piece C).... Un...
- Sun Oct 02, 2011 3:43 pm
- Forum: INV: Monster Mash
- Topic: Idea for new medic remote skill
- Replies: 2
- Views: 2744
Re: Idea for new medic remote skill
Those are valid concerns and an interesting perspective and playing style. But it's not for everyone. And if a remote healing ability was introduced, you wouldn't have to buy it. It would be useful for lower level medics who simply can't survive out in the fray like my level 130 medic. The ability d...
- Sun Oct 02, 2011 4:16 am
- Forum: INV: Monster Mash
- Topic: Idea for new AM skill
- Replies: 8
- Views: 5355
Re: Idea for new AM skill
That's the thing, how do you make a clean UI implementation without annoying the player with a confirmation window, requiring key binds, etc.? What about using artifacts since there is already a well defined interface for selecting and using artifacts? When the AM's activates the skill (using their ...
- Sat Oct 01, 2011 10:48 pm
- Forum: INV: Monster Mash
- Topic: Idea for new AM skill
- Replies: 8
- Views: 5355
Re: Idea for new AM skill
True. But that's where an undo ability would be useful. The player can choose the lesser of two evils. :devil: If the player doesn't like the new magic they can either live with it, discard it, or undo it. I'm not sure if the undo ability should be skill level 3 or be up to the receiving player. Any...
- Sat Oct 01, 2011 7:09 pm
- Forum: INV: Monster Mash
- Topic: Idea for new AM skill
- Replies: 8
- Views: 5355
Re: Idea for new AM skill
That may encourage griefers to roll people's weapons. Well that falls in with my concern about "malicious altering of other players' weapons". Options would be to force the receiving player to acknowledge or even initiate the change. However given UT2004's UI, I can't think of a simple or...