Search found 321 matches

by Seven_of_69
Sun Feb 02, 2020 6:00 am
Forum: General Gaming
Topic: Open Tournament
Replies: 14
Views: 16333

Re: Open Tournament

Looks cool. The programming would be beyond me but play testing is :bigsmile:. Would love to see Invasion in particular. I'm on Discord.
by Seven_of_69
Mon Jan 14, 2013 3:38 am
Forum: INV: Monster Mash
Topic: Some new abilities for the INV servers.
Replies: 7
Views: 7713

Re: Some new abilities for the INV servers.

A big no to enhancing WM's loaded weapons. WM's spawn with enough as it is. If you haven't learned how to be a WM by time time you could even afford loaded weapons 6, you're not a WM. :stongue:

I do agree with enhancements for MM though. :ssmile:
by Seven_of_69
Sat Nov 12, 2011 8:44 pm
Forum: INV: Monster Mash
Topic: Post Your Screenshots (For INV)
Replies: 586
Views: 266356

Re: Post Your Screenshots (For INV)

We beat Kotam Halloween! There were some close calls like on the poison wave where I lost 1000 HP with globe on. Go enhanced booster! :sbigsmile:

Image
by Seven_of_69
Fri Oct 21, 2011 2:04 pm
Forum: INV: Monster Mash
Topic: Monster mash server 2 is running verry bad
Replies: 36
Views: 20693

Re: Monster mash server 2 is running verry bad

MM1 was fine earlier today. :sbigsmile:
by Seven_of_69
Wed Oct 19, 2011 5:54 am
Forum: INV: Monster Mash
Topic: Monster mash server 2 is running verry bad
Replies: 36
Views: 20693

Re: Monster mash server 2 is running verry bad

Server 1 was really bad the past couple hours. Every map started out ok but after a few waves would get worse and worse. The last few waves were almost unplayable: I couldn't see monsters, incoming and outgoing weapons fire, etc. On the the last map I played, I lost all weapons on wave 15 and had to...
by Seven_of_69
Tue Oct 11, 2011 1:58 am
Forum: INV: Monster Mash
Topic: Tombstone Epitaphs '11
Replies: 12
Views: 8662

Re: Tombstone Epitaphs '11

Also, now that we have some new tombstones created by Wail, you may request a specific headstone. If you feel ambitious, then feel free to extract WOSGraves.usx from your cache, and check out the headstones in the editor. You may choose any set of headstones (bottom piece A with top piece C).... Un...
by Seven_of_69
Sun Oct 02, 2011 3:43 pm
Forum: INV: Monster Mash
Topic: Idea for new medic remote skill
Replies: 2
Views: 2744

Re: Idea for new medic remote skill

Those are valid concerns and an interesting perspective and playing style. But it's not for everyone. And if a remote healing ability was introduced, you wouldn't have to buy it. It would be useful for lower level medics who simply can't survive out in the fray like my level 130 medic. The ability d...
by Seven_of_69
Sun Oct 02, 2011 4:16 am
Forum: INV: Monster Mash
Topic: Idea for new AM skill
Replies: 8
Views: 5353

Re: Idea for new AM skill

That's the thing, how do you make a clean UI implementation without annoying the player with a confirmation window, requiring key binds, etc.? What about using artifacts since there is already a well defined interface for selecting and using artifacts? When the AM's activates the skill (using their ...
by Seven_of_69
Sat Oct 01, 2011 10:48 pm
Forum: INV: Monster Mash
Topic: Idea for new AM skill
Replies: 8
Views: 5353

Re: Idea for new AM skill

True. But that's where an undo ability would be useful. The player can choose the lesser of two evils. :devil: If the player doesn't like the new magic they can either live with it, discard it, or undo it. I'm not sure if the undo ability should be skill level 3 or be up to the receiving player. Any...
by Seven_of_69
Sat Oct 01, 2011 7:09 pm
Forum: INV: Monster Mash
Topic: Idea for new AM skill
Replies: 8
Views: 5353

Re: Idea for new AM skill

That may encourage griefers to roll people's weapons. Well that falls in with my concern about "malicious altering of other players' weapons". Options would be to force the receiving player to acknowledge or even initiate the change. However given UT2004's UI, I can't think of a simple or...