That's one reason. The other reason behind this threat system is to encourage players to utilize more team-oriented abilities.
Search found 2223 matches
- Thu Feb 16, 2017 5:46 pm
- Forum: Monster Evolution
- Topic: New Threat System Proposition
- Replies: 4
- Views: 6138
Re: New Threat System Proposition
- Thu Feb 09, 2017 12:47 am
- Forum: INV: Monster Mash
- Topic: back
- Replies: 1
- Views: 2973
Re: back
Welcome back polarstorm!
- Mon Feb 06, 2017 9:36 pm
- Forum: Monster Evolution
- Topic: Monster Evolution Difficulty Proposal
- Replies: 20
- Views: 29291
Re: Monster Evolution Difficulty Proposal
The following proposed changes were rejected: Distributed Experience, Inflated experience values, and Server Reset. The following proposed changes were accepted: Decreased level requirements, Increased maximum level, and player monster changes (debatable). Max level is now 250 instead of 200. .... R...
- Mon Feb 06, 2017 9:07 pm
- Forum: Monster Evolution
- Topic: keybinds
- Replies: 2
- Views: 4533
Re: keybinds
Thank you for this post.
One of the things I have on my list is to implement a script that'll parse through source files to compile lists of data. One of the types of data this script will be extracting is a list of artifact names for keybinds.
I'll update the wiki when I have that script ready.
One of the things I have on my list is to implement a script that'll parse through source files to compile lists of data. One of the types of data this script will be extracting is a list of artifact names for keybinds.
I'll update the wiki when I have that script ready.
- Thu Feb 02, 2017 1:25 am
- Forum: Monster Evolution
- Topic: New Threat System Proposition
- Replies: 4
- Views: 6138
New Threat System Proposition
I've been thinking about revising the Threat system to be much more visible and simpler. The threat system is essentially just an experience multiplier. The multiplier increases when the player casts abilities that benefits the team. In general, the classes with weaker offense (such as Paladins) hav...
- Wed Jan 04, 2017 7:12 pm
- Forum: INV: Monster Mash
- Topic: The Last Of Us
- Replies: 13
- Views: 14076
Re: The Last Of Us
Bah the feels the feels man.
I get a rush of memories reading that roster.
I get a rush of memories reading that roster.
- Wed Jan 04, 2017 7:10 pm
- Forum: Introduce Yourself
- Topic: Yo, sup?
- Replies: 1
- Views: 3656
Re: Yo, sup?
Hey Stormy, Nice introduction. Long ago I was playing Diablo I and II, too. Glad to hear that you're finding the assault server to be fun. I hope I get to play a couple rounds with you. If doing nothing is something you want to avoid, I have many things you can help me out with. Things like painting...
- Thu Nov 17, 2016 8:06 pm
- Forum: Monster Evolution
- Topic: AS-Survive [aborted]
- Replies: 15
- Views: 26466
Re: AS-Survive [This Fall 2016] + 2 DLC's Survive Maps Reveal
I'm not sure what would cause that crash. Doesn't help that I can't view what contains UnObj.cpp. One thing you can try is to save a copy of your UT install (maps, models, mods, etc...), then reinstall UT 2k4 on your computer. Try building a very basic cube map before adding any mods to your install.
- Thu Nov 17, 2016 12:43 am
- Forum: Monster Evolution
- Topic: Change Logs
- Replies: 228
- Views: 225745
Re: Change Logs
Here are the change logs from November 17, 2016. Monster Assault RPG Fixed level 3 Treasure Hunter prerequisites. When Implosion is activated, adrenaline syringe is disabled. ME RPG Expansion Max charges for Charged Field's nova attack is now 4 instead of 8. Attack interval for Charged Field's nova ...
- Sat Nov 12, 2016 4:19 am
- Forum: Monster Evolution
- Topic: Change Logs
- Replies: 228
- Views: 225745
Re: Change Logs
To celebrate Monster Evolution's 5th anniversary, the server is getting a major update! Here are the change logs for November 11, 2016. ME RPG Expansion The Mechanic class is now public!! Removed Enforced Hull ability. Removed Craft Spider Mines ability. Removed the first 5 levels of Resurgence. Res...