Search found 44 matches
- Mon Mar 07, 2016 5:17 am
- Forum: Monster Evolution
- Topic: Monster Evolution Resources
- Replies: 25
- Views: 29297
Re: Monster Evolution Resources
One way to go would be to add files from christmas without replacing the ones You already have, then check MEvo redirect server if You still lack something (need to uncompress files from redirect). Last thing would be to make sure that You have .ini files edited properly (as stated at the first page...
- Thu Dec 31, 2015 3:57 pm
- Forum: Monster Evolution
- Topic: AS-Survive [aborted]
- Replies: 15
- Views: 26459
Re: AS-Survive + 2 DLC's Survive Maps Reveal
Happy new year to you, too.
Could you expand on your issue?
Is something throwing an error? If so, what throws it and when, and what does the error 'say'?
Also You do have the file itself, don't You?
This could be caused by Ant deleting/moving something from DWMonsterAssault in an update.
Could you expand on your issue?
Is something throwing an error? If so, what throws it and when, and what does the error 'say'?
Also You do have the file itself, don't You?
This could be caused by Ant deleting/moving something from DWMonsterAssault in an update.
- Fri Feb 20, 2015 2:11 pm
- Forum: Monster Evolution
- Topic: Silly Esdesadum of sillyness
- Replies: 4
- Views: 5363
Re: Silly Esdesadum of sillyness
I think this one would be neat to have since it may greatly reduce the time needed to copy weapons (ie: everyone waiting at lockers to iterate through magic weapons). This will also give the mechanic the edge to allow players to copy weapons that normally aren't available. That aside, there are a c...
- Thu Feb 19, 2015 7:33 am
- Forum: Monster Evolution
- Topic: Silly Esdesadum of sillyness
- Replies: 4
- Views: 5363
Re: Silly Esdesadum of sillyness
Took me a while to finally release this, as always half of the code is trying random things until it starts to do things 'close enough' :p. SillyRPG Ability Craft Auto Turret [1.1] Ability Craft Laser Turret [1.1] Ability Craft Rocket Turret [1.1] Ability Craft Weapon [1.1] (<- X Is A Changeling): ...
- Tue Oct 14, 2014 8:44 am
- Forum: Monster Evolution
- Topic: Silly Esdesadum of sillyness
- Replies: 4
- Views: 5363
Re: Silly Esdesadum of sillyness
I have made some more stuff, again expect much copy-pasta, duct tape and workarounds :p (Ability Craft Spider Mines ->)Ability Craft Auto Turret: Ability Craft Laser Turret Ability Craft Rocket Turret Ability Craft Weapon (<- X Is A Changeling): Ability Craft C T Weapon Ability Craft RPG Weapon Cp ...
- Mon Aug 04, 2014 3:47 pm
- Forum: Monster Evolution
- Topic: Alien Swarm Monsters for Monster Evolution
- Replies: 5
- Views: 4957
Re: Alien Swarm Monsters for Monster Evolution
Those could add some monsters dealing poison dmg to server and I believe we don't have much of that type.
Mortar bug seems to use SetRangedDamage without any value set to it, causing the monster do deal no damage, but I'm not sure about that because I was checking it out using Adv spawner.
Mortar bug seems to use SetRangedDamage without any value set to it, causing the monster do deal no damage, but I'm not sure about that because I was checking it out using Adv spawner.
- Thu Jul 31, 2014 4:47 am
- Forum: Monster Evolution
- Topic: Playing Monster evolution offline
- Replies: 2
- Views: 3554
Re: Playing Monster evolution offline
One way to get up to date offline setup would be to download files from dropbox which christmas made and replace outdated ones by connecting to ME, deleting mismatching files and replacing them with the ones in cache (using UT MI or manually (there are file names for cached files in .ini insade cac...
- Mon Jul 07, 2014 1:13 pm
- Forum: Monster Evolution
- Topic: Monster Evolution Resources
- Replies: 25
- Views: 29297
Re: Monster Evolution Resources
Updated my post on first page with new abilities, also included there Weapon Modifiers and Weapon Classifications. (EDIT7)
- Tue Jul 01, 2014 11:29 am
- Forum: Monster Evolution
- Topic: Change Logs
- Replies: 228
- Views: 225461
Re: Change Logs
[/color] Summoned spirits will only absorb friendly projectiles. It means our projectiles won't hurt spirits, right? If so, what's the point of Authoritative Keeper for paladins? [/color] -When considering if the player should gain the relic or not, the player's score and kills must be lower than t...
- Wed May 28, 2014 2:11 pm
- Forum: Monster Evolution
- Topic: MonsterEvo OFFLINE setup files
- Replies: 4
- Views: 4402
Re: MonsterEvo OFFLINE setup files
I have noticed that You have RPG Expansion here but aren't using it (abilities and magic weapons (Burning, Freezing) in .ini). Makes me wonder what's the reason for that. Also: can you roll piercing weapons with this build? I have their class inside RPG Expansion while this build seems to try getti...