INV Key Binds

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Killer in Training
Posts: 23
Joined: Wed May 14, 2014 2:50 pm
Xfire: Eric
Location: Florida, USA

Fri Nov 28, 2014 9:10 pm

After playing more with the MM, I found that the "NextItem" method doesn't work if you pickup any artifacts because they are dropped infront of the Sphere. With that in mind, the "PrevItem" method is more consistent and as long as any artifact besides a summon pet artifact is shown on screen, it will work. The problem with this is that for each player the # of "PrevItem" needed will be different depending on the level of Loaded Monsters. But atleast it will always work regardless of player or if artifacts are picked up. Just every time you increase a level of Loaded Monsters you would need to change the key bind again.

This is what I've found, let me know what you guys think.
Monster Mash Server 2
Weapon Master: Eric Level 330
Adrenaline Master: Eric2 Level 312
Medic/Monster Master: Eric3 Level 196
No Class: Eric4 Level 70
Posts: 5
Joined: Sun Dec 18, 2016 7:33 pm

Sat Jul 07, 2018 10:02 pm

This whole key binding business is a MESS for MM. What Ant has done over on ME is MUCH BETTER. MM should adopt the ME system for binding artifacts.
DW Clan Member
Posts: 1631
Joined: Wed Dec 28, 2005 12:00 am

Thu Jul 19, 2018 6:56 pm

Yeah. I wanted to do a lot more to improve / standardize Monster Mash but at the time there was a lot of pushback on things, so it ended up being left in a halfassed kind of state.
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