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VOTE - Wave Progression

Posted: Sat Aug 31, 2013 3:45 am
by pulp
Please vote on your preferred system for progressing waves in MM:

1) Fixed 10 seconds between each wave (current system).
2) Next wave starts when majority of players give 'ready' signal. Max 30 seconds.
3) Next wave starts in 10 seconds, unless majority of players give 'not ready' signal, in which case time is extended to 30 seconds.
4) Time between waves is fixed but based on wave number.
5) Time between waves is determined by the map being played.
6) Some other system.

Re: VOTE - Wave Progression

Posted: Sat Aug 31, 2013 9:25 am
by høerb
7. leave it as it is

Re: VOTE - Wave Progression

Posted: Sat Aug 31, 2013 9:45 am
by christmas
8. ban him from MM server so he returns to ME....

pulp, return to ME server, we all miss you. we will you give free 100 lvls on your chapter char....

Re: VOTE - Wave Progression

Posted: Sat Aug 31, 2013 11:14 am
by pulp
høerb wrote:7. leave it as it is
You mean option 1 then, not 7.
christmas wrote:pulp, return to ME server, we all miss you.
ME's still down as far as I can see!

Re: VOTE - Wave Progression

Posted: Sat Aug 31, 2013 12:07 pm
by DW_Ant
I vote for 15 second wave intervals for every wave, and players are resurrected and the announcement begins at the 13 second counter.

Since that seems to be a happy medium between 30 seconds (too long in early waves) and 10 seconds (too short in later waves).

Re: VOTE - Wave Progression

Posted: Sat Aug 31, 2013 12:44 pm
by Azmodan
I vote 1: leave it as it is but I can live with Ant's suggestion

Re: VOTE - Wave Progression

Posted: Sat Aug 31, 2013 12:49 pm
by pulp
DW_Ant wrote:Since that seems to be a happy medium between 30 seconds (too long in early waves) and 10 seconds (too short in later waves).
Instead of compromising on a fixed time for all 16 waves, why not use the wave number to determine the time available? (option 4 in the vote).

Re: VOTE - Wave Progression

Posted: Sat Aug 31, 2013 1:03 pm
by DW_Ant
pulp wrote:
DW_Ant wrote:Since that seems to be a happy medium between 30 seconds (too long in early waves) and 10 seconds (too short in later waves).
Instead of compromising on a fixed time for all 16 waves, why not use the wave number to determine the time available? (option 4 in the vote).
There's more to consider than just the wave number....
Play a map like shooting range and the wave intervals are too long.
Play a map like Quilted Edifice and the wave intervals are never long enough.
Play with a super team and the wave intervals are too long.
Play a map alone and the wave intervals are never long enough.
Play a map with super adren/pickups all over, the intervals are often not long enough.
Play a map with hoverboards, idlers, chatters, explorers, globers, weapon rollers (to a degree), lost players, ol' veterans, etc... wave intervals rarely satisfy. Let me know if you want me to explain all of these characteristics.

I'd rather have a consistent system so that everyone exactly knows how much time to prepare before monsters appear.

Re: VOTE - Wave Progression

Posted: Sat Aug 31, 2013 1:45 pm
by pulp
The answer to all of those points is to let the team decide when they want to progress to the next wave through the use of 'ready' / 'not ready' signals (options 2 and 3 in the vote).

Re: VOTE - Wave Progression

Posted: Sun Sep 01, 2013 4:44 am
by Azmodan
Nah, if I look at the Tam server's ready/not ready stuff before a match it only holds up the match. (often enough I was waiting for the match to start without realizing that I was still "not ready"). And majority votes aren't great either. I remember several situations where people just started mapvoting instead of waiting for the 1-2 people who worked hard to survive the wave but sadly they were more then 50%. I don't see why a wave progression system with votes should work better (next to the fact that no one but you needs it so far).