What should I work on next?

Here's a specific forum for discussing potential maps, maps that need a vacation and optimizations and modifications for better playability.

What map should I work on next?

DM-BuildingAMap
0
No votes
DM-OceanFloor (Interior Only)
0
No votes
DM-OceanFloor (Sea Only)
0
No votes
DM-OceanFloor (Both)
1
6%
DM-Tranquility
1
6%
DM-FrozenTundra
0
No votes
DM-XenomorphCavern
1
6%
DM-TechTrainV2
2
11%
DM-IncredibleJourney
1
6%
DM-Civ-Forest
0
No votes
DM-Civ-MedievalCastle
3
17%
DM-Civ-Desert
0
No votes
DM-Civ-Snow
0
No votes
DM-Civ-SpaceStation
0
No votes
DM-Civ-LostIsland
0
No votes
DM-Civ-CyberSpace
2
11%
DM-Civ-SkyCity
0
No votes
ONS-UnrealEditor
2
11%
ONS-ArmageddonV2
0
No votes
ONS-DryStoneDesert
0
No votes
ONS-Atlantis
0
No votes
ONS-Downtown
2
11%
ONS-MountainDescend
0
No votes
ONS-GloriousCliffs
0
No votes
ONS-HyperSpeed
1
6%
ONS-Escort (Raptors Only)
1
6%
ONS-Escort (Spaceships included)
1
6%
ONS-Utopia
0
No votes
 
Total votes: 18
DW_Ant
DW Clan Member
Posts: 2670
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

I don't want to spoil the surprises here, but I can share some of the traps with ya. Whenever you get a chance, feel free to talk with me in vent ;)
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
DW_BrainPan
DW Clan Member
Posts: 647
Joined: Thu May 31, 2007 11:00 pm

WailofSuicide wrote:What are those cages with the green lights on them in the first picture? They look kind of like weapon lockers, but also not like weapon lockers.
Maybe they're phone booths and they constantly ring, driving everyone mad - that would be absolute hell.
Image
There are only 10 kinds of people in the world. Those who read binary, and everyone else.
4013 is only a FAD
And 2989? Well that's just BAD
Thwart
1337 Haxor
Posts: 153
Joined: Thu Jul 30, 2009 5:26 am
Location: Chicago, Illinois

DW_BrainPan wrote:
WailofSuicide wrote:What are those cages with the green lights on them in the first picture? They look kind of like weapon lockers, but also not like weapon lockers.
Maybe they're phone booths and they constantly ring, driving everyone mad - that would be absolute hell.

And just as you wonder who might be on the other side, you can't even get to answer the obnoxious ringing.
"To be positive: to be mistaken at the top of one's voice." -Ambrose Bierce
DW_Ant
DW Clan Member
Posts: 2670
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

I okay I managed to pull a few hours into mapping this week. Absolute Hell is currently in the testing phase, and it should be able to find its way through the servers.

Once I finished the Halloween packages, I will proceed with this list. It appears that I will be constructing the first Civilization map, DM-Civ-MedievalCastle. The CIV concept does seem a bit shaky, but I'm certain that the future obsticles will be a thing in the past.

I had a feeling the results will look close to the binary number system. Maybe next time the list is updated I'll provide people a few more votes. If you haven't voted yet, feel free to do so. I'm hoping that you'll break the tie, and so I wont have to choose whenever Medieval Castle is completed.
You may find the descriptions for each nominated map in the first post of this topic.
Last edited by DW_Ant on Sun Oct 18, 2009 4:29 pm, edited 1 time in total.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
Sanch3z
Killer in Training
Posts: 40
Joined: Mon Sep 21, 2009 4:35 pm
Location: USA

Halloween maps sound fun... Hopefully there is a projected ONS map :thumbright:
DW_Ant
DW Clan Member
Posts: 2670
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Absolute Hell seems to be a success.
Halloween projects are done.
No word on the Map Project lately.

I think I'll need to move onto Medieval Castle. I'm hoping to get this map done by the end of November. I'll be sure to update you whenever I make some significant progress.

But at the moment, it's nothing more than just a pile of bricks.

Edit: I'm thinking about changing the map name to DM-Civ-FeudalRampart. I'm going to need some time to confirm this.

Things to do list:
  • --------------------------
    Building Construction
    --------------------------
  • Prototype construction
    -[s]Central Building[/s]
    -[s]Medic station[/s]
    -[s]Weapon station[/s]
    -[s]Battle center[/s]
    -[s]Barracks[/s]
    -House (many varieties)
    -Kingdom misc equipment
    -Interior decorations
    -[s]Perimeter walls[/s]
  • Brush intersection constructing (second copy)
  • Static Mesh conversion (third copy)


  • -------------
    Actual Map
    -------------
  • [s]Terrain (basic layout & scaling)[/s]
  • [s]Precise vertex editing for terrain[/s]
  • [s]Exterior Terrain[/s]
  • [s]Cliffs[/s]
  • [s]Terrain layers (inner terrain)[/s]
  • [s]Terrain layers (outer terrain)[/s]
  • Skybox
  • lighting
  • Ocean (underwater deco)
  • reflective texture
  • [s]Terrain decoration (trees, rocks, bushes, ferns, it's a forest for crying out loud)[/s]
  • Positioning of Buildings
  • scripted triggers (global triggers)
  • scripted triggers (specific buildings)
  • triggered conditions
  • Construction site decoration
  • Emitters
    -Construction FX (smoke, bricks, and planks)
    -Torch emitters
    -birds
    -traps FX
    -Specific Building emitters
  • Houses (make it look like a kingdom)
  • Simplify Collisions
  • Ore Mine
    -Construction
    -Emitters/animation
    -Scripted triggers
  • Secret
  • Optimization
  • pickups
    -scripted triggers (spawn actors)
    -test balance
  • pathnodes
  • Test balance overal
    -Scripted triggers
    -Building construction times
    -spawn rates
  • Final Touches
  • Last minute fixes
  • Live testing!
Edit:
[s]Due to school, other projects, and misc tasks that needs to be done, this project is suspended until summer. My apologies, but I'll be sure to resume progress the moment my current tasks are complete.[/s]
This project has been suspended. Until I hear a demand for new maps for MM, I'll continue working on my portfolio.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
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