Mapping Group?

Here's a specific forum for discussing potential maps, maps that need a vacation and optimizations and modifications for better playability.
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DW_Ant
DW Clan Member
Posts: 2673
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

I am thinking of a User Group for mappers.

Since all of you know that all I talk about is maps, maps, and maps, you can easily predict that I'll like a group of mappers lol.

I think what will help us out is that whenever we encounter a problem in mapping, we can announce our issue to the group.

I'm hoping the group requirement will be similar to:
You don't have to build a map to be in this group. As long as you have interest in mapping, you can walk in ^.^

Mappers for any gametype (ONS or DM) can walk in.

So what you think?? Suggestions?? Opinions??
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

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Marbles
Pro but Noob
Posts: 137
Joined: Sat Oct 04, 2008 11:00 pm
Location: California United States of America

D2Boss wrote:I am thinking of a User Group for mappers.
So what you think?? Suggestions?? Opinions??
I agree
MMA>Marbles
MMA>Marbles_WM
superchav
1337 Haxor
Posts: 447
Joined: Thu Feb 14, 2008 12:00 am

I strongly disagree, lol i dunno why. but when i read topic just didnt feel like replying :D, but im sure u can get a group going :D
ImageImage
Envy
Killer in Training
Posts: 34
Joined: Tue Jun 17, 2008 11:00 pm

I agree
Such is the form of my sin.
Skyline
1337 Haxor
Posts: 257
Joined: Thu Nov 06, 2008 3:13 am
Xfire: 40shards
Location: UK

D2Boss wrote:I am thinking of a User Group for mappers.
I've read what it says in the UCP, but what exactly is a user group?

Also, could it be extended to in-map vehicles/weapons etc? I'm having some problems with my weaps atm and I can't work them out :scratch:
DW_Ant
DW Clan Member
Posts: 2673
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

40 Shards wrote:...but what exactly is a user group?
I guess the main reason is to help the admins organize members into categories.
Honestly, I don't think we can do much with this group at the moment (save from knowing all the mappers in the community).
But I believe that this website is expanding, and eventually we'll have some neat features of being in groups. I'm hoping for something to display a "group announcement" saying "hey I need help on so & so if anyone have an idea to fix this send me a pm."
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
Marbles
Pro but Noob
Posts: 137
Joined: Sat Oct 04, 2008 11:00 pm
Location: California United States of America

I'm having some problems with my weaps atm and I can't work them out :scratch:

Well What kind of problems?
MMA>Marbles
MMA>Marbles_WM
Skyline
1337 Haxor
Posts: 257
Joined: Thu Nov 06, 2008 3:13 am
Xfire: 40shards
Location: UK

Marbles wrote:
I'm having some problems with my weaps atm and I can't work them out :scratch:

Well What kind of problems?
In short:
  • Explosion collision problems with a projectile
  • Can't work out how to make projectiles explode upon death (like the Mine Layer)
  • Wondering whether extending a weapon will keep its special modifiers (eg. if I extend the Shock can you still make it a vorp?)
Skyline
1337 Haxor
Posts: 257
Joined: Thu Nov 06, 2008 3:13 am
Xfire: 40shards
Location: UK

40 Shards wrote:
  • Wondering whether extending a weapon will keep its special modifiers (eg. if I extend the Shock can you still make it a vorp?)
Just to note that this does work, as proved here:
DruidsRPG, Vorpal Modifier wrote:static function bool AllowedFor(class<Weapon> Weapon, Pawn Other)
{
if ( ClassIsChildOf(Weapon, class'ShieldGun') || ClassIsChildOf(Weapon, class'SniperRifle') || ClassIsChildOf(Weapon, class'ONSAVRiL') || ClassIsChildOf(Weapon, class'ShockRifle') || ClassIsChildOf(Weapon, class'ClassicSniperRifle'))
return true;

if(instr(caps(string(Weapon)), "AVRIL") > -1)//hack for vinv avril
return true;

return false;
}
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