I am thinking of a User Group for mappers.
Since all of you know that all I talk about is maps, maps, and maps, you can easily predict that I'll like a group of mappers lol.
I think what will help us out is that whenever we encounter a problem in mapping, we can announce our issue to the group.
I'm hoping the group requirement will be similar to:
You don't have to build a map to be in this group. As long as you have interest in mapping, you can walk in ^.^
Mappers for any gametype (ONS or DM) can walk in.
So what you think?? Suggestions?? Opinions??
Mapping Group?
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
I've read what it says in the UCP, but what exactly is a user group?D2Boss wrote:I am thinking of a User Group for mappers.
Also, could it be extended to in-map vehicles/weapons etc? I'm having some problems with my weaps atm and I can't work them out :scratch:
I guess the main reason is to help the admins organize members into categories.40 Shards wrote:...but what exactly is a user group?
Honestly, I don't think we can do much with this group at the moment (save from knowing all the mappers in the community).
But I believe that this website is expanding, and eventually we'll have some neat features of being in groups. I'm hoping for something to display a "group announcement" saying "hey I need help on so & so if anyone have an idea to fix this send me a pm."
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
-
- Pro but Noob
- Posts: 133
- Joined: Sun Aug 24, 2008 11:00 pm
In short:Marbles wrote:I'm having some problems with my weaps atm and I can't work them out :scratch:
Well What kind of problems?
- Explosion collision problems with a projectile
- Can't work out how to make projectiles explode upon death (like the Mine Layer)
- Wondering whether extending a weapon will keep its special modifiers (eg. if I extend the Shock can you still make it a vorp?)
Just to note that this does work, as proved here:40 Shards wrote:
- Wondering whether extending a weapon will keep its special modifiers (eg. if I extend the Shock can you still make it a vorp?)
DruidsRPG, Vorpal Modifier wrote:static function bool AllowedFor(class<Weapon> Weapon, Pawn Other)
{
if ( ClassIsChildOf(Weapon, class'ShieldGun') || ClassIsChildOf(Weapon, class'SniperRifle') || ClassIsChildOf(Weapon, class'ONSAVRiL') || ClassIsChildOf(Weapon, class'ShockRifle') || ClassIsChildOf(Weapon, class'ClassicSniperRifle'))
return true;
if(instr(caps(string(Weapon)), "AVRIL") > -1)//hack for vinv avril
return true;
return false;
}