DM-Shine
Posted: Thu Mar 24, 2011 2:33 am
New map I've been working on.
This one is more of a proof of concept than anything else, but it hope it ends up being entertaining above and beyond the gameplay gimmick.
I'm a little bit unhappy with the state of the map at the moment because I feel like I could have a very cool aesthetic going on here with all the glass and potential lighting/shadowplay. At the same time I just want to make a playable map that demonstrates the gameplay twist here without getting caught up on being a perfectionist about visuals. So I'm forcing myself to release what I've got now, and maybe I can get back to that later.
Layout-wise, it's an arena map in the vein of Morbias/Fractal/Gael or Training Day. This was a tricky map to create because I wanted to do something that was quick & simple (i.e. a 1 room map), but also made use of the gimmick (which in theory is going to be most useful at 45 & 90 degree angle turns, i.e. lots of corridors). I hope I achieved my goal without going overkill/not utilizing it enough.
Keep in mind that Shock Cores actually have a radius, Shock Beams don't, so they bounce somewhat differently. I tried to accomodate this by doing some additional vector math fun, but it's still not always accurate/easy to line them up properly.
Personally I'd put the suitable player count on 2-4, but 6-8 might be okay too depending on your spam tolerance.
Map requires the additional .u files included in the zip. These files need to be put on the redirect server and in the UT2004.ini ServerPackages. I debated whether I should embed everything in the map file itself, but eventually decided against it.
Custom music file is included in the zip file for those who care.
Download here
Known Issues & ToDos:
Players can't dodgejump off blocking volumes apparently - This is kind of annoying and I will have to look into solutions for this.
Improve Bot behavior? (They really don't seem to understand this map.)
Default Gametype Weapon/Pickup Placement (Default Weapon Mutator?)
Fix sticky corners on main-room dropdowns
Aesthetics in general.
This one is more of a proof of concept than anything else, but it hope it ends up being entertaining above and beyond the gameplay gimmick.
I'm a little bit unhappy with the state of the map at the moment because I feel like I could have a very cool aesthetic going on here with all the glass and potential lighting/shadowplay. At the same time I just want to make a playable map that demonstrates the gameplay twist here without getting caught up on being a perfectionist about visuals. So I'm forcing myself to release what I've got now, and maybe I can get back to that later.
Layout-wise, it's an arena map in the vein of Morbias/Fractal/Gael or Training Day. This was a tricky map to create because I wanted to do something that was quick & simple (i.e. a 1 room map), but also made use of the gimmick (which in theory is going to be most useful at 45 & 90 degree angle turns, i.e. lots of corridors). I hope I achieved my goal without going overkill/not utilizing it enough.
Keep in mind that Shock Cores actually have a radius, Shock Beams don't, so they bounce somewhat differently. I tried to accomodate this by doing some additional vector math fun, but it's still not always accurate/easy to line them up properly.
Personally I'd put the suitable player count on 2-4, but 6-8 might be okay too depending on your spam tolerance.
Map requires the additional .u files included in the zip. These files need to be put on the redirect server and in the UT2004.ini ServerPackages. I debated whether I should embed everything in the map file itself, but eventually decided against it.
Custom music file is included in the zip file for those who care.
Download here
Known Issues & ToDos:
Players can't dodgejump off blocking volumes apparently - This is kind of annoying and I will have to look into solutions for this.
Improve Bot behavior? (They really don't seem to understand this map.)
Default Gametype Weapon/Pickup Placement (Default Weapon Mutator?)
Fix sticky corners on main-room dropdowns
Aesthetics in general.