Re: Map DW-MonsterMashArena-v6
Posted: Fri Jul 12, 2013 3:36 am
Must be another clue, I am so bad at this:P played the map once again today, but did not have time to write the entire poem down, as I forgot about it after wave 8 because of the intensity of dodging dozens of titan rocks. This part is the same part I used when finding the combination to the deemer room, so contains no relevant info about the second wall.
In monster mash, Not all is as it seems..
This either means it has something to do with the big monster mash sign on the map, The wall can already be opened by just pressing use or that it is jet another poem to make it more complicated:P
Just to make clear, the invisible trans square at the raptor/mash poster has nothing to do with this secret:P
On the technical side, I learned a lot more about the editor since I started searching for my info there.
I changed the rest of the post to Spoiler-text, since there might be people who want to find these things without editor or help from others.
[spoil]I am now 100% sure the triggers on the big coloured lamps are linked to the secret wall, which is also an UseTrigger.
While looking at the actor properties I saw that all of them also have a Counter name, and the hidden wall has the name: Counterfinish. These names each have their own Usetrigger linked to them, these Usetriggers are on the name spot as the Counter actor they are linked with. However, none of these triggers seem to have an ambientsound connected to it, which means that even if you press them, you don't actually hear anything while the trigger is still activated.
Conclusions: (have to be tested when I have the time for it)
Looking at the names of the counters (from 0 to 4), the order of the triggers should be as following: Green, Yellow, Blue, Red, Secret wall (also an usetrigger). I don't know how these triggers work exactly, but Use should work according to the actor properties.
The square room with a sphere in it is indeed a skybox, after carefully inspecting the properties I found out that I should read better before I ask things that are this easy to find.
The line of Ground triggers on the outer ring of the map are actually Scripted triggers linked to each section of the poem. These triggers are automatically activated one by one as the waves go by and will each make an in-game message containing a section of the poem.
with this new knowledge I tried to do the same with TrainstationRevamp. After a while, I actually found the exact info I was looking for so I tested the possible solution online with V!per, and we goddamn solved it before wave 1 ended. the lower leveled players can now enjoy the extra deemers and the rest can berserk without those annoying trains.[/spoil]
In monster mash, Not all is as it seems..
This either means it has something to do with the big monster mash sign on the map, The wall can already be opened by just pressing use or that it is jet another poem to make it more complicated:P
Just to make clear, the invisible trans square at the raptor/mash poster has nothing to do with this secret:P
On the technical side, I learned a lot more about the editor since I started searching for my info there.
I changed the rest of the post to Spoiler-text, since there might be people who want to find these things without editor or help from others.
[spoil]I am now 100% sure the triggers on the big coloured lamps are linked to the secret wall, which is also an UseTrigger.
While looking at the actor properties I saw that all of them also have a Counter name, and the hidden wall has the name: Counterfinish. These names each have their own Usetrigger linked to them, these Usetriggers are on the name spot as the Counter actor they are linked with. However, none of these triggers seem to have an ambientsound connected to it, which means that even if you press them, you don't actually hear anything while the trigger is still activated.
Conclusions: (have to be tested when I have the time for it)
Looking at the names of the counters (from 0 to 4), the order of the triggers should be as following: Green, Yellow, Blue, Red, Secret wall (also an usetrigger). I don't know how these triggers work exactly, but Use should work according to the actor properties.
The square room with a sphere in it is indeed a skybox, after carefully inspecting the properties I found out that I should read better before I ask things that are this easy to find.
The line of Ground triggers on the outer ring of the map are actually Scripted triggers linked to each section of the poem. These triggers are automatically activated one by one as the waves go by and will each make an in-game message containing a section of the poem.
with this new knowledge I tried to do the same with TrainstationRevamp. After a while, I actually found the exact info I was looking for so I tested the possible solution online with V!per, and we goddamn solved it before wave 1 ended. the lower leveled players can now enjoy the extra deemers and the rest can berserk without those annoying trains.[/spoil]