Support's summon hold position command now have a 1 second delay instead of 4 seconds.
The Support's hold position command use delay timer is now independent from regrouping summons.
Entering/leaving vehicles no longer reset Implosion's timer.
Implosion only gives 1 message instead of 2 messages when armed (the second message was coming in client-side).
Implosion's charge time is now ignored when the game is over.
Summoned monsters' sight radius is now 5k uu. Skaarj Snipers' sight radius extension is preserved. Sentinel's detection radius extension (from level 7 upgrade) is preserved. This update also requires ME RPG Expansion update to apply changes to Necromancer and Mechanic summons.
ME RPG Expansion
Inferno fire FX now clears when the player deselects the weapon.
Inferno fire FX is not visible when in first person view.
First off, outstanding job on Outpost, in terms of atmospheric tension, intensity (i refer to the part where the alien queen is).
the lightining and ambience gave me this thrilling experience I've witnessed for first time at Xeno2 when approaching Queen (the caves area).
i can't go throught the whole change log....for god's sake Ant, you've been busy....
to all out there: "Tell Ant your ideas, if he finds them bad/terrible/whaever, the chances are he will implement them sometime in the future, prob in 1-2 years time."
conversion of Confexia? added relic at each single fucking map? adding 3 levels of treasure hunter?
anyways, im looking forward to try all the updated maps....
It's good to hear from you, Christmas! I'm glad you liked the changes to Outpost.
Unfortunately, I wasn't able to develop Monster Evolution content lately. Other projects and my job transition is restricting me from Monster Evolution work. I'm starting to get behind on my list. I'll need to make an effort to address the new issues some day.
Enjoy the map updates. Let me know if you can beat DeathBox without dying.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will. FFE466
things i need:
1. is it possible to provide DWMonsterRoster
or the monsters you added in roster in the last 2 years?
2. is it possible to provide MonsterAssaultRPGall abilities list? i need the abilites that were added in mech/necro and other classes, those that were removed etc...
for both MonsterAssaultRPG & ME_RPGExpansion.
now regarding updates:
1. revert implosion. i mean, i start a map as sup and cant use it. whats the purpose of having an ability that I cant use?!?!?
lets not argue like when you considered the Limit_weapons_masteries_for high rank players_on_low_rank_maps (oh found it, Level Damage Adjustment)
2. vindi & gauntlet(the map with the chessboard relic):
last objective the monster spawning is beyond comprehension. assume (didnt check editor) you worked with averageplayer level to spawn a Hydra(mythical creature) and shitload of inf 0-adr mofos that respawn and spawn more inf 0-adr mofos.....
if thats the case, you didnt considered the number of players in game....soloing is sick....it just leaves the worst taste playing the last map area.
*i can provide more detailed feedback when i look into it
overall I like the changes and the "new" MonsterEvo. also i spotted some server-lag here and there (which is not from my side)
i will provide more feedback once i manage to look all the changes......
ps: i will go play BoomBox offline in a bit....and I will get back to you...
Hell I thought there were some lag spikes!
Implosion was nerfed because you could spam certain map and get 800xp in 3 minutes :D
Orrr wait till players get into certain part of map and then go boom and be on 1st place