Monster Evolution is updated today!
MonsterAssaultRPG
- Added new mutator: DPS Monitor
- This mutator is responsible for monitoring the damage output for each player holding the DPS inventory item in order to calculate their average DPS in the last 10 seconds and their recent burst damage.
- This mutator is also responsible for redirecting monster summons' damage output to the summoner's overall damage output.
- This mutator is not global. A level designer would have to add it to their maps to apply it.
- Fixed bug where Recall would sometimes fail to supply weapons to the user when the user respawns immediately after death, causing the player to spawn without weapons.
- Fixed memory leak where Recall would not destroy previous weapons that the player spawned with.
- Fixed bug where Recall would be unable to replace non RPG Weapons, causing duplicate weapons in possession.
- Fixed rare client-side crash when the player respawns with recall while also containing abilities that provide ammo at spawn such as Locked And Loaded and Grenade Bundles. This fix also requires updates to ME_RPGExpansion.
- Removed low level protection in PvP.
- Players cannot pickup mana, health, and ammo canisters deployed by the enemy team.
- Summoned monsters on the blue team will now have a blue halo over their heads.
- Ammo Provisions will no longer supply ammo to the enemy team.
- Power Field will no longer supply mana to the enemy team.
- Implosion can now pull and damage players in the enemy team.
- Implosion will no longer pull allied monsters.
- Shout and Sacrifice can now damage players in the enemy team.
- Altered Shout's appearance for a day.
- Fixed bug where Sacrifice would reset its charge up if it was activated while charging.
- Fixed typo in Cautiousness ability description.
ME_RPGExpansion
- Fixed bug where TurretManiac would not apply to Minigun turrets in a multiplayer setting.
- Arctic Ward, Chromatic, Chromatic Ward, Divine, Fire Ward, Magma, Retaliation, and Sacrilegious weapons no longer retaliate when the user is struck while they're inside a vehicle or turret.
- Fixed client-side crash when magma weapons are destroyed while its particle effects are active.
- Increased the fire radius from Magma weapons by 33%.
- Weapon Melt can no longer salvage vehicle weapons.
- Poison Supremacy can no longer do more than 20 thousand damage per cold or poison pulse.
- Necromancers can now curse players on the enemy team.
- Optimized the method used to find a victim when determining a pawn to curse.
- Players cannot pickup souls, armor shards, scrap metal, or tainted summons deployed by the enemy team.
- Plague can now damage players on the enemy team.
- Blood Frenzy can now target players on the enemy team.
- Putrid Expiration can now poison players on the enemy team.
- Players can no longer enter crafted turrets deployed by the enemy team.
- Auto and regular crafted turrets will now change teams if the Mechanic also changes teams.
- Add respawn support for soul pickups (only placed by the level designer).
DWAssaultMapperTools
- New FlashlightActor. Players can pick up this item to illuminate the area in front of them.
- Added new scripted action that can change the instigator's team without killing them. The Action_ChangeInstigatorTeam will also transfer their summoned monsters to the new team, too.
- Cinematic scene managers can now support infinite cutscenes.
- Implemented new cinematic camera that can be dynamically attached to a pawn.
- Added scripted action that allows level designers configure when cutscenes are interrupted.
- New inventory item level designers can add. The InvAntiVehicleDamage multiplies the owner's damage output when attacking vehicles.
- Monster spawners can now determine if Doom Seekers can protect others or not.
DWMonsterAssault
- The event 'MEPlayerSpawned' is triggered every time a player spawns.
- Added a scripted action that allows maps to enable/disable class icons to be rendered in game. This will not affect the scoreboard class icons.
- Added parameter to prevent 'Cutscene skipped' message from appearing. This is used when the new scripted action interrupts the current cutscene.
SmartMonsterPack
- Summoned monsters can now harm other summoned monsters on the enemy team.
- Doom Seeker's protection skill is now configurable.
New temporary map: All Bets Lost
Come one... come all! These hallowed grounds hosts a unique PvP platform where many will come to test their skills, might, and wit.
This arena also provides a platform for warriors to measure their damage per second.
The contestants come here to fight in Albatross.
The spectators come here to witness 'All Bets Lost'.
New temporary map: CoLuLsseum
The contestants are back in the familiar arena. The spectators are eager to see the bloodshed once again, but ... for some reason ... the contestants don't know how to fight. None of them seem to know how to aim, and they keep bumping into the corners. Maybe the monsters sabotaged them before the battle even started.
New temporary map: Xenomorph Colonist Part 1
We have no contact with the marines. We're on our own for this one. Although the lockdown may have slowed the Xenomorphs, we can't hide in this garage forever. We have to go back in there and restore the power. With our luck, some of the sectors are still operational running on auxiliary power. But who knows for how much longer? Once the power is back, we should be able to contact someone for extraction.
For the few of us colonists that are still alive, we're going back in there with no combat training, no armor, and no weapons. But what other choice do we have?
Note: Xenomorph Colonist Part 2 is not yet available. It'll be arriving soon.
The following maps are back temporarily!
- Closer to the Stars
- Hugs 4 All
- To Do List
Closer to the Stars is updated
- Changed map title so that this map and Thrust can be on the server at the same time without affecting records and relic.
- Removed map relic
Hugs 4 All is updated
- There are now elemental face huggers in each room. These are in addition to the previous face huggers.
- An elemental face hugger now spawns somewhere in the map every time a monster is summoned.
- Changed map title so that this map and Cubes 4 All can be on the server at the same time without affecting records and relic.
- Removed map relic
- Queens now does 5 times more damage when striking vehicles.
- Queens also automatically salvage all nearby vehicles.
Nano Technics is updated
- Cutscenes are now skippable.
To Do List is updated
- Change map title so that this map and Nano Technics can be on the server at the same time without affecting records and relic.
- Remove map relic
- Added two more optional objectives related to 2023 updates.
- Slightly changed map appearance
- Cutscenes are now skippable