dude, how old are you? in game you act like 10 and here you speak like 30...hahaha i'm messing with your head...pulp wrote:I've suggested a simple quick fix. If you change the server's IP, then any hacking attempts targeting the old IP address will no longer be successful. Changing the server name to something unrelated to DW: ME means that the hacker will not be able to determine the new IP address of the server. Finally, trusted users are given the new server details and can start playing again - immediately. It's a piece of piss.
The server admin can work on a more long-term solution whilst this workaround is put up. Users aren't going to be patient, especially when no ETA is being provided.
fair point yet, any server, since it goes online, in a new IP, will be listed in game-tracking sites...so anyone can locate if a new server has been created or not. and since it will have attendance it will go in the top 10 servers list of UT2004....so f***** easy to find it...
I dont know the case where there is a private server created (not public) that can work/operate off the grid... and not listed anywhere.
probably admins here are in a very tough spot regarding ME and possible solutions, even temporary... dont know what more to say regarding this matter.
but yeah, i would require (not gonna say demand) a responsible answer regarding this issue and an ETA... which neitheir has been provided already.