AS-ME-Krogaar (Some help)

Anything and everything related to the Evolution server.
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christmas
1337 Haxor
Posts: 237
Joined: Sun Mar 10, 2013 6:30 pm

Hunterman wrote:Image

After the ship area in which i forgot to add kill a High-ranking Skaarj to get the door before it open.
ok, i build the map until that point....monsters, triggers and objectives....

there was a skyzone there glitching the map...dont know what else there was....
re-building the map 2-3 times didnt fix the kill zone adn the bad visuals, so....
i have redesigned this part of the map... now it works great.

you didnt tell me where you got this map from??!?!??!
every door is closed and has a tag and event...was it an assault map?
who made this map?
map is not very linear, going up, down, in circles, getting lost sometimes..
now next part you can head towards 2 directions? which way is it?
Hunterman
Killer in Training
Posts: 30
Joined: Fri Jun 07, 2013 8:17 pm

This map was Imported from a old MH map from UT99, the path your suppose to go first is the left where you kill the two titans then the gates opens and go into the cave take another left and go to the underground sea base to activate the the other gate at the right and then you kill the big Skaarj that was guarding the panel at the top. then you exit the caves to be ambushed by two Warlords and the Doors to the main base opens.

the Doors that don't open had an event Enemy you have to kill to open it.
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christmas
1337 Haxor
Posts: 237
Joined: Sun Mar 10, 2013 6:30 pm

Ok will check it out when i get time...
Also sent me more detail list of monsters, number, location etc...
Hunterman
Killer in Training
Posts: 30
Joined: Fri Jun 07, 2013 8:17 pm

well in the beginning areas are corridors so put down a decent amount of monsters, open space areas you can place down Snipers and flying monsters and end area should have respawning weak monsters till you kill the boss.

Monster Packs to use:
-OSM
-SatoreMonsterpack
-Biobuds
-Doom 3
-Dragons
Hunterman
Killer in Training
Posts: 30
Joined: Fri Jun 07, 2013 8:17 pm

so hows the progress?
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christmas
1337 Haxor
Posts: 237
Joined: Sun Mar 10, 2013 6:30 pm

Hunterman wrote:so hows the progress?

[BBvideo 560,340]https://www.youtube.com/watch?v=NFby0GFCcWw[/BBvideo]

this is from beta 5 or 6....which I completed on 9-sep-2014.
I havent done any progress since then...
today I made a sequence for the map start (beta 7)

i dont have much time adn have other things to do too....also make a more detailed list of monsters (MonsterName) and area....

fixes:
-(proximity) triggers: change PawnProx -> ClassProx to recognize AssaultXpawn
-use DWUseTriggers instead of prox.trig for side panels
Hunterman
Killer in Training
Posts: 30
Joined: Fri Jun 07, 2013 8:17 pm

The Selection in the vid is good enough.

First Area:
Ice Skaarjs
Pupae

Second Area:
Ice Skaarj
Mercenary
Tribes
Imp

Third Area:
2 Big Behemoths
Moles
Ice Skaarjs
Respawning Trites till the two Behemoths are dead

Fourth Area:
Snipers
Giant Stone Titans
Moles

Fifth(Caves) Area:
Gasbags
Skaarj Troopers
Ice Skaarjs
Hellknights

Sixth(Out of the Caves) Area:
2 Strong Waillords placed apart

Seventh (Base) area:
Tribes
Imp
Comando
Brutes
Ice Skaarj

Boss Area:
A Giant Skaarj with a Special Skin or Shader
Respawning Pupae and Weak Imps.
Hunterman
Killer in Training
Posts: 30
Joined: Fri Jun 07, 2013 8:17 pm

[BBvideo 560,340]https://www.youtube.com/watch?v=EzIfIgV ... e=youtu.be[/BBvideo]
This video should help.
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christmas
1337 Haxor
Posts: 237
Joined: Sun Mar 10, 2013 6:30 pm

Hunterman wrote:[BBvideo 560,340]https://www.youtube.com/watch?v=EzIfIgV ... e=youtu.be[/BBvideo]
This video should help.
ok cool, will work on it the following days.....
Hunterman
Killer in Training
Posts: 30
Joined: Fri Jun 07, 2013 8:17 pm

Progress?
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