Change Logs

Anything and everything related to the Evolution server.
DW_Ant
DW Clan Member
Posts: 2673
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

A hot fix is applied today.

DWAssaultMapperTools
  • Implemented InvAlwaysRelevant actor that makes its owner replicate to all clients regardless of their location.
  • Implemented scripted action: ACTION_FlashlightSetReset - Allows the level designers to update the flashlight's property regarding if it should return to spawn location or drop where the carrier died.
  • Fixed bug where the FlashlightActor's location would not replicate to clients if it's dropped a second time.

Xenomorph Colonist Part 1 is updated
  • Updated appearance in the hugger cargo room to accurately reflect Part 2.
  • Fixed bug where monsters are invisible in the underground passage area.
  • Disabled player teleportation when the spawns update.
  • Fixed bug where players could be trapped outside the living commons area when the door closes on them.
  • Removed player spawns outside the living commons door. Also removed the lost player teleporter there, too.
  • All monsters are now invulnerable except for Facehuggers when they find a host.
  • Removed resurrection at egg carriers objective.
  • All players respawn inside the underground passage exit room if the door in the underground passage closes while they're outside of it.
  • If the flashlight carrier died after entering the underground passage, the flashlight will now drop where they died instead of returning back to the spawn.
  • Increased drone speed in underground passage by 5%.
  • Increased drones' alertness in underground passage by 25%.
  • Increased the number of drones in underground passage.
  • Fixed bug where fall damage could still apply while entering water from the stairs.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
DW_Ant
DW Clan Member
Posts: 2673
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

A hot fix is applied today.

MonsterAssaultRPG
  • Fixed floating point rounding error when displaying the bonus experience multiplier on the hud.

DWAssaultMapperTools
  • Implemented DWPickupObjectiveSpawn. Same as ASOBJ_EnergyCore_Spawn except that is allows the level designers to customize the pickup class, hide the spawn base, determine the reset time, and how it could attach to the carrier.

New Package: XenoColonist - A package that contains various actors that are specific to the Xenomorph Colonist maps.


Xenomorph Colonist Part I is updated
  • Fixed bug where the 3rd/2nd person camera would activate again when picking up the flashlight even if the players are outside the tunnels.
  • Moved Xenomorph Stalker from mylevel to XenoColonist package.
  • The Xenomorph Stalker can no longer capture players if they escaped the underground passage.
  • The Stalker's strike time is now 2 seconds instead of 1.5 seconds.
  • Fixed player respawn during the flashlight introduction cutscene.
  • Players can no longer get crushed by the Leviathan at the beginning.
  • Added a button that allows players to spawn Runners in the underground tunnels for additional experience.
    The difference between successful people from others is
    not in the lack of strength,
    not in the lack of knowledge,
    but rather in the lack of will.

    FFE466

    _________________________
    {F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
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