Alien Swarm Monsters for Monster Evolution

Anything and everything related to the Evolution server.
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Hunterman
Killer in Training
Posts: 30
Joined: Fri Jun 07, 2013 8:17 pm

I made this monster pack from a free steam game 'Alien Swarm' it has over 9 monsters that are made up of the conjourned efforts of me,Gebsani,Parkis G, and Ini so I was wondering if you want to include them in Monster Evolution.

http://www.mediafire.com/download/l3462 ... warmV1.rar
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christmas
1337 Haxor
Posts: 231
Joined: Sun Mar 10, 2013 6:30 pm

Hunterman wrote:
Well here is the beta version of it, four out of nine so we're getting there.
what 4 out of 9 ?
can you provide a video or a few screenshots ???
Hunterman
Killer in Training
Posts: 30
Joined: Fri Jun 07, 2013 8:17 pm

https://www.dropbox.com/s/w3iwvff820hxw ... 47-798.avi

It's been long done already christmas.
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Silly_Warlock
Killer in Training
Posts: 44
Joined: Tue Sep 17, 2013 8:56 am

Those could add some monsters dealing poison dmg to server and I believe we don't have much of that type.
Mortar bug seems to use SetRangedDamage without any value set to it, causing the monster do deal no damage, but I'm not sure about that because I was checking it out using Adv spawner.
I don't even know that I know nothing.
DW_Ant
DW Clan Member
Posts: 2660
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

To be used in Monster Evolution, Monsters must be converted to DWScriptedMonsters. DWScriptedMonsters contain additional information such as threat values per player, resistances, player monster options, custom attacks, attitude behaviors against other pawns, etc...
The monsters must also be registered to the monster roster for the spawners to recognize them.
To apply elemental damage such as poison, the damage type must be subclassed from DamTypeRPGParent. There are a few exceptions such as the bio rifle and lava damage types.
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