AS-ME-Krogaar (Some help)

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Hunterman
Killer in Training
Posts: 30
Joined: Fri Jun 07, 2013 8:17 pm

http://www.mediafire.com/download/o49a3 ... rogaar.rar

Here it is if anyone would like to help me get the objective,Monster Spawning working that would be great :D
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christmas
1337 Haxor
Posts: 237
Joined: Sun Mar 10, 2013 6:30 pm

Hunterman wrote:http://www.mediafire.com/download/o49a3 ... rogaar.rar

Here it is if anyone would like to help me get the objective,Monster Spawning working that would be great :D
First off, this is not even a decent post when you request for help...
spent more than 10 seconds next time to outline in what specific you need help,
what the file or map you provide is,
what gametype it was, (assault or DM or something else)
where you got it from,
where the map starts, where is ends, (especially when the map is not linear)
how to move around the map (when you need to press buttons to open doors to move to next areas, and there are no buttons in the map but just invisible prox triggers)
etc etc etc......

next time i wont bother even replying to a lazy post like that....

[hr]

If you would spent 15 seconds to search in the forums for a tutorial post....you wouldnt be asking here.

all those I write below can be found in detail in my post on tutorial on mapping....

Open map in editor

Load in your Actor Browser:
DWAssaultMapperTools.u

0. set default gametype
view-> lvl properties-> lvl info->defaultgametype
DWMonsterAssault.ASGameInfo

1. add PlayerSpawnManagers
specify the PlayerStarts in those PlayerSpawnManagers
set the 1st as Enabled
(at least add 1, the starting PlayerSpawnManager)

2.add 1 of each (can be done at end):
LevelLimiterInfo
PlayerMonsterFilter
TriggerASWinXPMod

3. add AdvMonsterSpawners
you will need:
a. an event to trigger the Spawner (goes into Events->Tag)
b. a Spawnpoint (or more) Navigation Point->Spawnpoint
this is the location where the Spawner will spawn the monsters
c. AdvMonsterSpawners (Keypoint->AdvMonsterSpawners)

4. OBJECTIVES
there are multiple ways to do that, depends what you want for objs, how many, etc....
most are located at:
Navigation Point->JumpDest->JumpSpot->GameObjective

all the above are in detail in my post on tutorial on mapping in the forums...



start by completing the first area:
I will write it very simply....like i speak to a 5-year old....
Game starts, players(attackers) spawn.
I added a few monsters there (Marine,Mercenary,Skaarj)
you need to do something to open the door to move to the next area.
that something will trigger the event krodoorp1 which will open the door to the next area.
it can be anything...you can make a switch, or to kill all monsters, or a progress volume or whatever...
*ps: putting a progress volume at map start is stupid. because I can join and go afk, and the other player cant progress at all....
well, there are 2 switches, which open the first door (invisible, go figure)
if you want more/other monsters at the first area...edit the AdvMonsterSpawners you will find in the attached map file.

next delete all PlayerStarts that are not in the first area....I've done it for you.
leave only those that are on the first area (they have to be 12 or more) I've done it for you.


next time you need help on something provide more info...that way you help me help you more efficiently...

you want objectives?
what type of objectives and where???
be specific....

here is the map:

http://www.datafilehost.com/d/a9057938
DW_Ant
DW Clan Member
Posts: 2670
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Hello Hunterman,

Here's a tutorial I find very helpful when building maps for the Assault gametype.
http://www.angelmapper.com/gamedev/tuto ... ssault.htm
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

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{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
Hunterman
Killer in Training
Posts: 30
Joined: Fri Jun 07, 2013 8:17 pm

Sorry bout that christmas I should've been more specific with the Objectives,

1. go and deactivate the 2 Control Panels to open the door.
2.Open the two outside Doors to gain acess to the next area.
3.Kill 2 Giant Stone Titans to open the gates.
4.Enter the Panel in the underwater base to unlock the doors
5.Infiltrate and kill the Experimental beast (CyberDemon)

The Creatures in the map should be Skaarj,Doom,Biobuds,and Misc

But I'll take a look at the tutorial.
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christmas
1337 Haxor
Posts: 237
Joined: Sun Mar 10, 2013 6:30 pm

Hunterman wrote:Sorry bout that christmas I should've been more specific with the Objectives,

1. go and deactivate the 2 Control Panels to open the door.
2.Open the two outside Doors to gain acess to the next area.
3.Kill 2 Giant Stone Titans to open the gates.
4.Enter the Panel in the underwater base to unlock the doors
5.Infiltrate and kill the Experimental beast (CyberDemon)

The Creatures in the map should be Skaarj,Doom,Biobuds,and Misc

But I'll take a look at the tutorial.
ok, i will do all that...

just the objectives and add some monsters....when I get some time....its not hard at all....

but you must be able to read the map (in editor) and play the map offline ,
so that you can test it and make changes to the monsters afterwards etc....
and to do that you need to make an offline setup of the server in your pc....
at least, do you have that or not??? otherwise, you wont be able to do anything, only play the map online....which will mean someone else will have to make the map (conversion) for you.
Hunterman
Killer in Training
Posts: 30
Joined: Fri Jun 07, 2013 8:17 pm

Everytime I installed the Offline Files I can't join the Server so i had to go and delete them.

Also can you fix that problem in that Corridor in which when you touch that blurred space it kills you?
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christmas
1337 Haxor
Posts: 237
Joined: Sun Mar 10, 2013 6:30 pm

Hunterman wrote:Everytime I installed the Offline Files I can't join the Server so i had to go and delete them.
thats why you need either:
2 pcs or....
2 hdd in 1 pc, in which you make/have 2 setups, 1 for online and 1 for offline, at each hdd, or.....
if you have 1 hdd, you partition it to 2 partitions (at least) and have 2 setups, like above....
and all the ABOVE are mentioned, outlined, explained in my TUTORIAL, right at the beginning of it.....

Hunterman wrote:Also can you fix that problem in that Corridor in which when you touch that blurred space it kills you?
where? be specific. take a screenshot and post it, describe the location, where about is it.....
Hunterman
Killer in Training
Posts: 30
Joined: Fri Jun 07, 2013 8:17 pm

Image

After the ship area in which i forgot to add kill a High-ranking Skaarj to get the door before it open.
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christmas
1337 Haxor
Posts: 237
Joined: Sun Mar 10, 2013 6:30 pm

Hunterman wrote:After the ship area in which i forgot to add kill a High-ranking Skaarj to get the door before it open.
ok i will look for it next time I open map, and fix that......
dont remove image
Taries
Camper
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Joined: Fri Mar 30, 2012 3:35 am
Location: Czech Republic

i smell Unreal 1 here :)
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