superchav wrote:Oh and wat u think of my new sig?
Lol it is a BF2 signature, i shall make a UT one later, thanks for the praise.40-Shards wrote:You're very good with photoshop :thumbleft: . Though there's no heli in UT. Yet.
If there was a map which took away all my AM's artifacts just for the hell of it I wouldn't be happy either. But if it not only did this to balance out the map, but left me with the ones very much needed by an AM, then it could be justified.Cheapshot wrote:May I ask 40_Shards why you would want to imbalance the entire game by distorting the wep master by removing weapons. This doesnt make since to my obviously small mind. Rather than just making the game appear harder you would be distorting the designed balance of the game.
You must be a medic or a adren master. If your goal is to make the game harder just turn up the monsters. I will bet we can do that for you.
Am I missing a goal here? You need to remember that a adren master can up his or her few weapons. The weapons master plays with what he or she gets. And no I dont accept that a adren can fix up the wm s guns. I have played many maps where there was no adren master to help or the ones that were in game were DICKS and would not help. FYI I play mostly adren master now but still play wp at times. Cheap. We have maps now that classes of players leave the server because of the map and guns available. Is this our goal? I dont think so.
This isn't intended to distort the balance at all, as it's very good. It is designed to reduce their advantage so that MMs and AMs stand a chance against them, balancing out a map which would otherwise be completely biased.Cheapshot wrote:Rather than just making the game appear harder you would be distorting the designed balance of the game.
Hehe. It looks quite like UT3.superchav wrote:Lol it is a BF2 signature, i shall make a UT one later, thanks for the praise.
40_Shards, do you even play on Monster Mash? What maps do you think are in need of "balancing" by frustrating players and making the weapons they have useless, and screwing up monsters?40_Shards wrote:If there was a map which took away all my AM's artifacts just for the hell of it I wouldn't be happy either. But if it not only did this to balance out the map, but left me with the ones very much needed by an AM, then it could be justified.
Again, do you even play on Monster Mash? Kotam has all the weapons. It even has a Mine Layer. I don't think Kotam is really a good example of (A) "Weapon masters 'completely own' the map with other players getting bored and leaving." I've also never seen (B) in the sense of Weapon masters getting sick of weapon requests and leaving.40_Shards wrote: If there there was another survival map (like Kotam) on the server designed with only a few weapons available, without the volume, and there were a small number of WMs playing on the map, one of the following is inevitable:
a. The WMs, most with a full bar of weapons, completely own the map. Many of the other players become bored and leave.
b. The WMs get flooded with weapon requests. Either the WMs become sick of this and leave, or some MMs and AMs don't get the weapons they want, get bored of asking and leave.
With the volume, the WMs would still have more weaps than the other classes, but would get far less weapon requests and, though advantaged, woudn't completely own.
Anything that makes monsters nonfunctional is completely unacceptable. And you're being a bit glib on the monsters you think it will effect - It's more than you think.40_Shards wrote: Anyway, the mappers we have here are very good. If I knew they were going to use this to make useless maps that everyone hates I wouldn't have posted it here in the first place. It's up to them to use it in ways that are both creative and unbiased.
None. This is meant for new maps.WailofSuicide wrote:What maps do you think are in need of "balancing"
WailofSuicide wrote:Do you really think it's a good idea to give players a weapon and then have that weapon fail to work?
This was never a final version. It was an idea.WailofSuicide wrote:Anything that makes monsters nonfunctional is completely unacceptable. And you're being a bit glib on the monsters you think it will effect - It's more than you think.
40_Shards wrote:If there there was another survival map (like Kotam) on the server designed with only a few weapons available
not
If there there was another survival map on the server designed with only a few weapons available (like Kotam)
A number of recent maps have had artifact pickups, and they regularly drop from monsters. I'd have no problem with it though.WailofSuicide wrote:Maybe we should have artifact lockers where weapon masters can go and pick up all the artifacts for free?
Please make yourself clearer next time.WailofSuicide wrote:Just to be clear here, since you seem to have a hard time distinguishing rhetoric from actual suggestions: That's also not acceptable for maps on this server.
Exactly.superchav wrote:Good points, but i think the way shards was putting it across was, If a map such as tictactoe was designed specifically so players would have to cope without something or other, then this would be a good way to do it.