Page 2 of 10

Re: DM-SC-Anniversary-HB-SE

Posted: Mon Oct 04, 2010 3:18 pm
by DW_Ant
It's a bit hard to see what's going on with unlit mode screenshots. No fault at your end, it's just that the map isn't made far enough to understand what's going on since we don't have any perspective view.

Also if you're afraid of asking a question that may exploit a secret or something, there's always vent. I don't recall seeing you there in a long time.

Re: DM-SC-Anniversary-HB-SE

Posted: Tue Oct 05, 2010 4:10 pm
by DW_Apok@lypse
Sorry Ant, i exaggerated a little. :sbigsmile:
I try to build it faster. In this picture there are no windows and doors.
The rooms are coming later, because some of the members did not take part on the map special.
Only 8 members have sent to me their room overview. This means i must build for every member,
who didn´t sent his overview of the room.

I try to be on vent, but my laptop is always occupied. :scool:

Best greetings
Apo :sbigsmile:

Re: DM-SC-Anniversary-HB-SE

Posted: Sun Oct 10, 2010 4:46 pm
by DW_Apok@lypse
Anti portals are good for hiding static meshes. But are they good for indoor maps? If they are good, the map will be playable for invasion.
I have another problem is the map size 7000 x 7000 x 700 ok, or should i reduce size a bit?

Thanks for support Ant :thumbright: .

Apo :sbigsmile:

Ant, I want to come to vent but my english is average :ssweating: .

Re: DM-SC-Anniversary-HB-SE

Posted: Sun Oct 10, 2010 5:18 pm
by DW_Ant
Apok@lypse wrote:Anti portals are good for hiding static meshes. But are they good for indoor maps? If they are good, the map will be playable for invasion.
I have another problem is the map size 7000 x 7000 x 700 ok, or should i reduce size a bit?
Anti Portals are good in indoor maps if something is still rendering when it's not suppose to. You can test it yourself when you play in Instant action. Go to the game console and type rmode 1 to play in wireframe. If you see any static meshes rendering even though players can't see them, an antiportal or cull distance will do the job. But don't place too many antiportals to conceal only a few meshes.

To go back in regular mode, type in rmode 5. rmode 6 for unlit.

Apok@lypse wrote:Ant, I want to come to vent but my english is average :ssweating: .
Your English is fine to me. I understand that we have different backgrounds, but the important thing is communication. By the way, maybe you could teach me a bit of German :)

Re: DM-SC-Anniversary-HB-SE

Posted: Wed Oct 13, 2010 12:01 am
by DW_Apok@lypse
Ok :thumbright: ,
it´s time to build the member rooms for the map. I have some good and some evil stuff :sbigsmile: . But don´t be afraid :devil: .
To build the room will take a bit longer, because i must build some static meshes from an external program.

Apo :sbigsmile:

Maybe i come to vent saturday night. :scool:

Re: DM-SC-Anniversary-HB-SE

Posted: Sun Oct 31, 2010 6:03 pm
by DW_Apok@lypse
The map will take a bit longer, but here´s a first overview look of the map :swink: .

Image

There will be 16 rooms in the mansion (floor á 8 rooms, a entrance with garden (not in picture), and some specials :sbigsmile: .

The map is an indoor map, but is indoor better than outdoor map?

Happy Halloween wishes
Apo
:sbigsmile:

Re: DM-SC-Anniversary-HB-SE

Posted: Tue Nov 02, 2010 4:20 pm
by DW_FrankyTheFly
Can't wait to see what's in my room!!! You add that japenese schoolgirl with the lolipop right?

Re: DM-SC-Anniversary-HB-SE

Posted: Tue Nov 02, 2010 8:02 pm
by DW_Ant
DW_FrankyTheFly wrote:Can't wait to see what's in my room!!! You add that japenese schoolgirl with the lolipop right?
Creating a custom made human character is no easy task. People could spend months on creating their first professional character model.

Re: DM-SC-Anniversary-HB-SE

Posted: Thu Nov 04, 2010 4:11 am
by DW_Apok@lypse
jYou must select a room number Franky or if you want, i will select it for you (you want it near Honighabasi's room?).

I have an idea, how to make a japanese girl. I will change the texture from a girl bot xD. It should work.

Apo :D

Re: DM-SC-Anniversary-HB-SE

Posted: Tue Nov 09, 2010 2:39 pm
by DW_Apok@lypse
Good news :ssmile: ,
i have already 4 rooms ready, means 35% of map is ready :banana: .

I want to make a japanese schoolgirl that is sitting on the bed, but how?

Way 1)Should i model a own one in blender, but this will take much time :ssweating: .

Way 2)Should i use a ut player skin mesh and change the texture? I can´t find the ut player meshes.

I´m a bit confused :sspeechless: , need a bit help :sgiggle: .

Apo
:sbigsmile: