Page 2 of 3
Re: AS-ME-Krogaar (Some help)
Posted: Thu Sep 04, 2014 1:23 pm
by christmas
Hunterman wrote:
After the ship area in which i forgot to add kill a High-ranking Skaarj to get the door before it open.
ok, i build the map until that point....monsters, triggers and objectives....
there was a skyzone there glitching the map...dont know what else there was....
re-building the map 2-3 times didnt fix the kill zone adn the bad visuals, so....
i have redesigned this part of the map... now it works great.
you didnt tell me where you got this map from??!?!??!
every door is closed and has a tag and event...was it an assault map?
who made this map?
map is not very linear, going up, down, in circles, getting lost sometimes..
now next part you can head towards 2 directions? which way is it?
Re: AS-ME-Krogaar (Some help)
Posted: Sun Sep 07, 2014 10:30 am
by Hunterman
This map was Imported from a old MH map from UT99, the path your suppose to go first is the left where you kill the two titans then the gates opens and go into the cave take another left and go to the underground sea base to activate the the other gate at the right and then you kill the big Skaarj that was guarding the panel at the top. then you exit the caves to be ambushed by two Warlords and the Doors to the main base opens.
the Doors that don't open had an event Enemy you have to kill to open it.
Re: AS-ME-Krogaar (Some help)
Posted: Tue Sep 09, 2014 7:17 am
by christmas
Ok will check it out when i get time...
Also sent me more detail list of monsters, number, location etc...
Re: AS-ME-Krogaar (Some help)
Posted: Wed Sep 10, 2014 2:07 pm
by Hunterman
well in the beginning areas are corridors so put down a decent amount of monsters, open space areas you can place down Snipers and flying monsters and end area should have respawning weak monsters till you kill the boss.
Monster Packs to use:
-OSM
-SatoreMonsterpack
-Biobuds
-Doom 3
-Dragons
Re: AS-ME-Krogaar (Some help)
Posted: Thu Sep 18, 2014 8:13 pm
by Hunterman
so hows the progress?
Re: AS-ME-Krogaar (Some help)
Posted: Fri Sep 26, 2014 1:23 pm
by christmas
Hunterman wrote:so hows the progress?
[BBvideo 560,340]
https://www.youtube.com/watch?v=NFby0GFCcWw[/BBvideo]
this is from beta 5 or 6....which I completed on 9-sep-2014.
I havent done any progress since then...
today I made a sequence for the map start (beta 7)
i dont have much time adn have other things to do too....also make a more detailed list of monsters (MonsterName) and area....
fixes:
-(proximity)
triggers: change
PawnProx ->
ClassProx to recognize
AssaultXpawn
-use DWUseTriggers instead of prox.trig for side panels
Re: AS-ME-Krogaar (Some help)
Posted: Fri Sep 26, 2014 3:43 pm
by Hunterman
The Selection in the vid is good enough.
First Area:
Ice Skaarjs
Pupae
Second Area:
Ice Skaarj
Mercenary
Tribes
Imp
Third Area:
2 Big Behemoths
Moles
Ice Skaarjs
Respawning Trites till the two Behemoths are dead
Fourth Area:
Snipers
Giant Stone Titans
Moles
Fifth(Caves) Area:
Gasbags
Skaarj Troopers
Ice Skaarjs
Hellknights
Sixth(Out of the Caves) Area:
2 Strong Waillords placed apart
Seventh (Base) area:
Tribes
Imp
Comando
Brutes
Ice Skaarj
Boss Area:
A Giant Skaarj with a Special Skin or Shader
Respawning Pupae and Weak Imps.
Re: AS-ME-Krogaar (Some help)
Posted: Fri Sep 26, 2014 7:59 pm
by Hunterman
Re: AS-ME-Krogaar (Some help)
Posted: Sat Sep 27, 2014 4:40 am
by christmas
ok cool, will work on it the following days.....
Re: AS-ME-Krogaar (Some help)
Posted: Sun Nov 09, 2014 12:31 pm
by Hunterman
Progress?