Posted: Tue Apr 24, 2007 12:03 am
No all those adren bundles that just spawn repitively should go . Was never in favor of them , you should have to work for your weps.
all too common a problem. i actually fell behind the level of the wave of players that joined the server when it started cuz i didn't play for a couple weeks. I can now no longer consistenly power a globe while playing cuz i'm 80 levels behind the wave.ToxicWaste wrote:TBH, I rarely die. TB even more honest, I find it hard to score XP on some maps. Everyone is globing, lighning rodding, summoning 4,000 pets on these wide open maps. When the server is rocking, the monsters are half dead by the time I even spot them.
there's other servers i've played on where 16 was not a foregone conclusion. the biggest thing about those servers was that they didn't use druids... just straight rpg. one of them used Weapons of Power. (I have the WoP code. i'd like to try it on the test server and see what we think. here's the thing with WoP... it's just a mutator. so you could turn off druids, and just run it on vanilla invasion. and every map is then a whole new world.)I remember when 2k3 was on its last legs, and DW went through it's invasion phase. We had a blast [. . .] We considered it a victory to get to wave 12, or 13. We rooted like hell for the last guy in a wave, huddling in a semi-sheltered part of a regular DM map hoping for timeouts. It was a blast! When we introduced RPG to the mix, we had a guy who played morning noon and night. He had stats through the roof. His weapon speed was something ridiculous like 700. I asked him if he was bored with it all knowing he was impossible to kill, and he admitted it was. BTW Wraith, that was Tie (Payback) if you don't remember.
Can we remove wide open maps? Can we have maps that are not 100% safe (like Blackhawk, unless you have changed it since then)? Do we force the map limit to something drastic like 15 or 20 so that we are not playing dome every 5th map?
fucking dome. worst map ever. period.Do we need to have "Campaigns" where we reset the stats every 6 months or so to get people excited again? That's kind of drastic, but IMHO, if we don't change something, we're going to have a server filled with level 300 folks scoring major XP via globe, lightning, pets, and the newbies will not get a chance to even score any. How can you expect a new person to level up? Hell, *I* can't level up!
a server with druids, custom invasion maps (like dome and my maps) and the effective level limits versus a server with vanilla rpg (and maybe the monster skills hacked in), but with maybe runes or WoP, and NO custom invasion maps (only quality multiplayer maps).P.S. Is this the first sign we need two servers?
Well, I have been thinking about this since the early days of Monster Mash.ToxicWaste wrote: P.S. Is this the first sign we need two servers?
Bomzin sorry for the misunderstanding my thought on this was when you mention damage reductin being to high. I don't think damage reduction is to high I think advanced damage deduction is to high. Every player has full access to damage reduction stat but only medics and wm get advanced, so yeh they can stay out there but turning down regular stats all the time is not the solution either. Look at the specialized items that make it possibel not just the regular stats. Anywho wasn't wanting to misrepresent, I just think turning down stats is not always the way to accomplish the goal.DW_Bomzin wrote:The only reason I bring this up is cranking the monster to be ever harder is becoming fruitless, and newbies have an awful hard time now as it stands, while high level players such as RM (not meaning to pick on you personally) can be nearly invincible while being under a 300 level. While I want the players to eventually become nearly invincible, I didn't think that could happen so fast. I don't like the idea of redeemer creatures either, as its too hard on the newbies and its just unfair.
DW>Wraith
Damage reduction is to high , The higher level medics don't take damage like you would expect . They don't even have to try and avoid anything other then a big rock . I have no idea how high it is 300+ . You may be better off with a lower DB and make them have to atleast move in on the higher waves. Make them invest in health points instead.
Death should always be an option .
This can be handled at the os level. a simple php script could read the character file for one game server, find specific entries, and write them to the character file for a different gameserver (whether it's on the same box or not)zeus wrote:2. It adds overhead to Wraith to have to migrate people to the pro server.
a server with druids, custom invasion maps (like dome and my maps) and the effective level limits versus a server with vanilla rpg (and maybe the monster skills hacked in), but with maybe runes or WoP, and NO custom invasion maps (only quality multiplayer maps).ToxicWaste wrote:P.S. Is this the first sign we need two servers?