I'm working on the final touches of this giant map. Chavez, I hope you're almost done with your room.
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Music
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I was thinking in what music will be good for the map. I developed a list of music I think that fits for this map:
note: incase you don't know how to work the playlist (F11), you can preview the music by playing the maps that play with the music.
Techno or Something fun to dance to
KR-Conduit (played in DOM-Conduit)
KR-Metallurgy (played in DM-1-on-1Albatross)
Level16 (played in DOM-Aswan)
Assault or "Serious music"
KR-Convoy (played in AS-Convoy)
KR-Junkyard (played in AS-Junkyard)
KR-Morpheus3 (played in ONS-Adara or DM-Curse)
KR-RobotFactory (played in AS-RobotFactory)
KR-Sulfur (played in DM-Sulfur)
KR-UT2004-Menu (menu music)
SDG-ONS08 (one of the ONS levels :P)
Other music
Intro_Music (UT 2k3 intro music)
Jugs-Entrance (UT 2k3 intro music when the Jugs come out)
KR-SniperTime (played in DM-IronDeity)
UT3 music
UT3-14 Defector
UT3-27 Sanktuary
UT3-31 Bushido
UT3-01 Unreal Tournament Theme (UT3 Remix)
UT3-02 Unreal Tournament Title (UT3 Remix)
UT3-12 Skylab 9000
UT3-18 Frozen Babylon
UT3-25 Tactical Agenda (NanoBlack Remix)
We can have multiple music as well. I don't like to hear the same song for an hour so I want at least 3 songs (one song for the first 7 waves, another at 8-13, and another at 14-16)
I don't want too many songs as well. I want to enjoy the music that'll last for more than 2 mins ;)
I suggest to pick around 3 - 6 songs. What ya think??
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Title
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Have we came up with a title yet?? Check out Karma's ideas here:
http://clandw.org/distribution/viewtopi ... a&start=60
I don't know about you but I'm leaning towards DM-MappersFolly :P
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MiniBoss
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Should we have miniboss??
If we do have a mini boss I think it should go to one of these two places:
Neutral zone:
I've created a room that branches off into 3 hallways (or four depending what Chavez does). It's about 1024 uu tall, & there's enough space to battle. If no one is at the room, the mini boss will teleport into a room, right??
-OR-
Shard's Room:
Shard is a giant stadium. It's fitting to place a boss there ^.^
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Navigation points
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I think we should chose pickups, powerups, & pathnodes when Chavez attached his room.
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Note to Reload
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Reload, I've attached your room & it fits nicely, but I'm sorry to say that your sniper mover isn't working for me. The thing is that once I moved your entire room, all movers are displaced. Doors & simple movers I can patch up easily, however the sniper mover has 24 keyframes & I have no idea where it goes.
I hate to say this but when Chavez sends us the copy (after he attaches his room), do you think you can reposition every keyframe once more time??
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Note to anyone
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For your information:
I did not add music, miniboss, title, pickups, or super secret in map. I think it's best to make these decisions when everyone seen the map. These are just current thoughts to post up here, and have you start thinking in what will fit.
After I patch up a few things, I'll have the map on FileFront in a few hours.