Petless Medic Build

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DW_ACY
DW Clan Member
Posts: 860
Joined: Sat Jul 22, 2006 11:00 pm

Redemmer not flaming you just letting everyone know we have been down this road before and it was decided long ago. Your point about resupply is not valid because of the intent of the RPG classes. If medics had resupply they would then not need to ever consider healing anyone. that then makes them a different class.

Everyone lighten up, disscussion is okay we don't mind discussion just don't expect the powers that be to act on every suggestion you have. In the interst of what the DW administration believes is best for the DW server those things will be considered and addressed IF THEY BELIEVE THEY NEED TO BE! Have a pleasent day.
Last edited by DW_ACY on Wed Feb 20, 2008 9:34 am, edited 1 time in total.
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No shame, no dishonor, will run away to fight another day!
ACY
d2frob
1337 Haxor
Posts: 338
Joined: Wed Jun 20, 2007 11:00 pm

deja vu :D



might have to visit the server again sometime :P
Desko
1337 Haxor
Posts: 269
Joined: Sat Jun 23, 2007 11:00 pm
Location: Delicious

Nightmorph, Adrenaline Drip in no way allows a medic to tank luci. Not even a little bit. After doing the math, it would require lvl 36 Adrendrip to keep a globe running. Medics are incapable of tanking luci like Adrenaline and Weapon Masters.

Wraith, the text info, to my understanding, is correct. Also, Medics can keep a globe running, if
A. They camp on an adrenaline pill
B. If they go on a rather impressive Holy Shit spree.
C. If they are weilding an infinite and an energy of the same weapon. i.e. MP5 of Infinity+4 and an MP5 of Energy+3. Switching to the Infinite will resupply the Energy weapon.
But overall it's almost impossible for a medic to keep a globe running like the other classes. Triple Damages are another story.

Tazcrosblade_, No, we don't. You however, endlessly argue on EVERY thread.

Cheapshot, I don't really understand most of your points with that post. However, I do not believe that Resupply makes a Weapon Master. Otherwise Adrenaline Masters would be Weapon Masters. Vampirism and Adv. DB makes a WM in my opinion. Regardless, if what I am to understand of your post is true, then my medic is worthless, and I may as well re-roll it.

I merely meant to post my opinion, and as usual, everyone seems to think that warrants a flaming.
Chill, guy. No one was flaming you. You have jumped to conclusions many times, and I can tell it was upsetting you. Just thought I should make a few points though:

1) Adrenal Drip does not work when artifacts are running.
2) We HAVE had a thread with these arguments before.
3) I am awesome.



As an aside note, I have already made a thread like this...
http://clandw.com/modules.php?name=Foru ... pic&t=1207
I feel forgotten...
When submersed in a liquid, creatures with lungs are typically unable to breathe.
Tazcrosblade_
1337 Haxor
Posts: 435
Joined: Mon Aug 06, 2007 11:00 pm

see redeemer we did have a thread like this before so im right there and secondly im not the one arguing for medics to get resupply or drip so just lay off me m'kay?
Its Pronounced Taz-Cross-Blade, not Tazer-Blade, not Taz-Crows-Blade, not Taco-Blade, Taz-Cross-Blade
DW_SupernovA
DW Clan Member
Posts: 30
Joined: Wed Feb 20, 2008 12:00 am
Xfire: supernova0531
Location: Tyler, TX

okay, i think people need to take a breather. everyone was just trying to post their opinion and different people interpreted it in different ways. the original post was meant to be helpful (and it is), and not meant to start any arguements. redeemer only meant to post his opinion about resupply and not argue about it (taz - no one is "laying on you." chill out).



so let's just all play the stinkin' game and enjoy it, mmkay? :D


oh, but cheap....i have a medic and i refuse to ONLY heal people and kill "on the side." dammit, if i'm going to play the game i'm gonna go kill a bunch of shit AND heal people. i just happen to like the convenience of healing myself in the process as well. lol.


and here's the other sex represented, yet again.
DW_Mobius
DW Clan Member
Posts: 534
Joined: Tue Oct 30, 2007 11:00 pm
Xfire: redeemermma

Desko, I mainly focused on explaining my reasonings for the skills in this build. Not the skills themselves. That's the difference between our posts. I realize also that in the end, they both turned out similarly, but yours was after a significant amount of posting, I just wanted to put it all in one post so that someone didn't have to read two pages of replies to get the main idea. This build is also designed to be VERY simple. "Buy one skill, Max it, move on", is the idea behind it. Also, as per the title of the topic... No pets.

It was my understanding that Adrenaline Drip didn't work during adrenaline combos, but I never read anything about it being the same for artifacts. Could very well be wrong.

Oh, and how could I possibly "have jumped to conclusions many times" when I haven't posted on many threads? I've done it one other time, and I don't believe that was entirely my fault.

Taz, lighten up. It was a joke. You're jumping to conclusions, as I apparently did. And secondly, I never once actually argued for Resupply. I just said how I feel on the topic.

I'll admit it, I do have a habit of reading inflections into print. It sounds odd, but that's what happens. Basically I'm reading in the wrong tone of voice, and sometimes somethings just come off as hostile in my head.

In retrospect, I would delete this topic if I knew how. Because technically, like resupply, it discourages healing as there is no exp gained from it with this build. This wasn't an issue with me, I go out of my way to heal people all the time with nothing in it for me. I'm a medic, that's what I do! I wasn't really expecting there to be players who only do it for a price. If experienced healing was worth the skill points invested in it, I would add it, but I don't (and a lot of others as well) believe it is worth it.
Trowa
Killer in Training
Posts: 29
Joined: Mon Oct 29, 2007 11:00 pm
Location: Brooklyn, NY

I was going to lay off the boards for a while but this post got me thinking about how much I hate my medic character.

There is no reason why a medic can't be an offensive player. Otherwise, why give a medic a weapon? But due to the recent updates to the server, the medic class hasn't been given much love.

Medics are pretty much useless on waves 13-15

That is mostly due to the medic weapon not being updated with the changes on the server. On any other server the medic weapon would be fine. But with the newer monsters and more higher level players, the medic weapon is not strong enough to kill monsters efficiently. Even with a triple I have a hard time killing monsters in waves 13-15 (even with maxed Damage Bonus).

I've done some testing and found using the same weapon. A med weapon is equivalent to an inf +1/+2. Somewhere in between or so. So using an mp5, the med mp5 is equivalent to an inf mp5 +1 or +2 (I'm only rehashing this for the slow people).

My suggestion would be to up the med weapon damage by another +1. Using the mp5 as an example again. The Med Mp5 would now be equivalent to an Inf MP5 +2/+3 (again, for the slow people).

I think that would help a bit more on waves 13-15 and stop all the people asking for resupply which just defies the original RPG balancing of the classes. Medics will feel like they can kill monsters and be happy and feel like healing everyone around them. Which makes everyone happy.

Now regarding Pets. I think it is a shame that titans have turned into minis. I know a lot of people complained about Titans getting in the way. Reducing the size of the Titans gives it less appeal and loses that feeling of awe and the bad ass attittude that came with it. I haven't made any scientific calculations, but I swear I don't get as much exp from my mini stone titan that I used to get when he was a hulking mass of pain.

The complaints of Titans getting in the way usually occurs when everyone is hiding in one spot. Why not just change the code for all Pets not to come back to its master and just attack the nearest monster at all times? I think the Raptors have some sort of command or code that does that. it's kind of of stupid to have your pet near you at all times. Plus they smell. You ever think about where those rocks come out of?
--
Pain heals. Chicks dig scars. Glory...lasts forever!
hamburger

Trowa wrote:
Medics are pretty much useless on waves 13-15

Even with a triple I have a hard time killing monsters in waves 13-15 (even with maxed Damage Bonus).

You ever think about where those rocks come out of?
I agreed with Trowa statement.

Only when those below 50 players are alive then I could kill it quickly with triple damage. - This might not be true but after so many wave 13 - 15 experience give this test result.

I read it somewhere from DC... that medic gun were given damage of the same as inf mp5. With no +1, just a +0... Which mean that medic link gun will be the same as link gun of infinity. But carry a 6% damage whereby normal infinity carry 5% damage per +.

So +4 link infinity will give additional 20% damage. 20% damage vs 6% damage. A big difference.

Yes, quite a few of pet titan push me off the edge... :alien:

- Im not complaining about medic class. Im still playing it. LOL

:cheers:
DW_SupernovA
DW Clan Member
Posts: 30
Joined: Wed Feb 20, 2008 12:00 am
Xfire: supernova0531
Location: Tyler, TX

A medic weapon = 6% damage bonus.
Weapon of infinity = +/- 5% per #.

MP5 of Infinity +2 = 110% damage
Medic Weapon of Infinity = 106% damage
MP5 of Infinity +1 = 105% damage

MP5 of Infinity +2 > Medic Weapon of Infinity.

I think what you're saying Trowa is exactly the reason I want resupply. I hate my medic because my weapon is so pathetic. I can't kill anything.

I just realized that I'm on the wrong account, this is Redeemer...
Last edited by DW_SupernovA on Thu Feb 21, 2008 2:15 pm, edited 1 time in total.
Desko
1337 Haxor
Posts: 269
Joined: Sat Jun 23, 2007 11:00 pm
Location: Delicious

Astounding fact: You don't have to use your Medic Weapon at all times. Get an Infinity +4 if you want.

Aside note: I am experiencing no trouble with my Medic character. It's is still and efficient enough for me.
When submersed in a liquid, creatures with lungs are typically unable to breathe.
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