Map Project

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Reload
Killer in Training
Posts: 20
Joined: Fri Mar 21, 2008 11:00 pm

hey sorry for the late reply, but yea i would like to be part of this map. I think this is a good idea and maybe we could make more then one of these kinds of maps. This should be easy to make because there arew plenty of mappers, and we only need to make one room. So count me in chaves!
superchav
1337 Haxor
Posts: 447
Joined: Thu Feb 14, 2008 12:00 am

Yey welcome to the project mr.reload, good to hear your in :)
Ya once we have completed one and see how well its played etc, we can start straight away with another one if u guys want :)
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DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

superchav wrote:Yah i found it in monster loot but it can only be applied through a powerup via a weapon base, working on spawning the actual stickybun

Ya good idea wail, although i could just update the map with the new pickup??
You can update the map, but if people vote the map on the server they won't be able to play it, meaning the server will be empty. Not exactly the situation we want to be in.

This is going to change probably in the next version of DWRPG though.
superchav
1337 Haxor
Posts: 447
Joined: Thu Feb 14, 2008 12:00 am

Also wail, do you kno of any way to make a weapon base spawn a certain magic type of weapon??? so like a mp5 of energy or something???
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DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

superchav wrote:Also wail, do you kno of any way to make a weapon base spawn a certain magic type of weapon??? so like a mp5 of energy or something???
No.
superchav
1337 Haxor
Posts: 447
Joined: Thu Feb 14, 2008 12:00 am

Lol short and sweet, thx
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40_Shards
1337 Haxor
Posts: 193
Joined: Sat Aug 16, 2008 11:00 pm
Location: Sunspire

I have a question: should our sections be relatively open, or could we have a number of walls?
superchav wrote:One thing im still trying to get in photoshop is they way you have a image without a background, such as the devil in devilsden, and the minecafe sign in the Mine cafe map
Colour Blending - I think you make a bitmap, make the top left pixel a certain colour, then select 'Masked' when importing. Not an expert though
BeyondUnrealWiki wrote:Masked
The first pixel in the palette is 100% transparent; all others are 100% opaque.
superchav wrote:Also wail, do you kno of any way to make a weapon base spawn a certain magic type of weapon??? so like a mp5 of energy or something???
Gosh. Not sure what the use would be, but you'd need to script it. Might cause issues as well.

I've just come up with a nice idea for a super-secret, I'll think about it and pm you chavez if I think it would work.
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I love the smell of UnrealEd crashing in the morning.
superchav
1337 Haxor
Posts: 447
Joined: Thu Feb 14, 2008 12:00 am

K w8in for PM i tried to apply the RW.Vorpal to a weapon as power up in the weapon pickup, but not sure if power up in the weapon pickup works online

I came up with this logo for my new map paradox..

http://i174.photobucket.com/albums/w100 ... tled-1.jpg

but once i put it in UED it comes up with a white background :/

Tried what boss said, and what shards just said,
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40_Shards
1337 Haxor
Posts: 193
Joined: Sat Aug 16, 2008 11:00 pm
Location: Sunspire

Try this. It's more complicated but it should work.
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I love the smell of UnrealEd crashing in the morning.
superchav
1337 Haxor
Posts: 447
Joined: Thu Feb 14, 2008 12:00 am

Lol still w8in for PM

I love the smell of UnrealEd crashing in the morning.

Ummm, do i have to come over there and slap you? lol. thats the most annoying thing ever ever ever.
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