Medic nuking???

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zordith
Killer in Training
Posts: 26
Joined: Tue Jan 27, 2009 6:16 pm
Location: Houston, TX

DW_ACY wrote:
zordith wrote:
D2Boss wrote:
It doesn't have to be. To keep the people healthy, simply place a regenerating sphere over the camping spot, and go out there & play. If you are still dieing, you either need to keep the low levels alive (place a healing sphere as mentioned above) or buy some dr (don't forget advanced dr). You'll find yourself practically immune to most creatures in first 7 waves & even small titan rocks (as long as the small rocks hit you before the titan dies).

I know how to play the class... not the point here... :cheese:

Class has been evolved your not high enough to take advantage yet. My level 200 medic is able stay with any class until wave 13. You need to play and it will evolve not just come on and ask for an upgrade before being able to really play. JMO
ya round 13 kinda kills me cause of the raptors.
And just for sake of conversation what more do I have to evolve besides pets, 100 adren and 180 hp? no real point to do ammo cause medics don't have resupply, and I make inf medic weapon anyways.

life burst heals good however the time it takes to activate is tedious and not enough to run an assult. healing sphere is good in camping situation but it is stationary, not good when a hoard is chasing you.

This is not a selfish gesture, I'm creating this idea to move the class up to the point where medics can stay in the game and have fun.

honestly did medics have fun with the (super heal version)?
I'm not saying lets move medics back to the point of god healers, I'm just talking about a boost

now when I play in the server i usually only see 1 or 2 medics total...
and most are fun classes like AM and WM.

Why do you think that is?
sometimes all you need to defeat your foe is... CHUCK NORRIS!
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

zordith wrote:no real point to do ammo cause medics don't have resupply, and I make inf medic weapon anyways.

ooo, ammo is very important. You can always find or ask a am to generate a reloading weapon. Or you can locate a resupply prism so you may use various magic abilities.

If you happen to find another copy of a weapon you already have (from a monster drop or when a player dies with weapon), then you can medic one of the weapons (to get a great boost of ammo by swapping weapons real quick) & a magic ability on the other weapon. Ammo is important in this case because you could use this combo without switching weapons every minute ;)
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

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Tazcrosblade_
1337 Haxor
Posts: 435
Joined: Mon Aug 06, 2007 11:00 pm

in a pinch the rejuvenating waters gun can ressuply your ammo
Its Pronounced Taz-Cross-Blade, not Tazer-Blade, not Taz-Crows-Blade, not Taco-Blade, Taz-Cross-Blade
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

zordith wrote: This is not a selfish gesture, I'm creating this idea to move the class up to the point where medics can stay in the game and have fun.

honestly did medics have fun with the (super heal version)?
I'm not saying lets move medics back to the point of god healers, I'm just talking about a boost

now when I play in the server i usually only see 1 or 2 medics total...
and most are fun classes like AM and WM.

Why do you think that is?
Medics will stay in the game and have fun regardless. 6 months ago Medics had a weaker Medic weapon, no Life Burst or Sphere of Regeneration, no Rejuvenation weapons, no Resupply Prisms, no Weapon Enhancement +1 Charms... People played them then. So yes, Medics did and will get boosts. The whole reason the bug with the Medic weapon came into play was as a result of a change so that people could use the Weapon Enchantment +1 Charms on the Medic weapon to improve it.

The servers have had unbalanced ratios for awhile now. The single biggest factor in that is that most people vote maps with retarded "hidey holes" where people are entirely safe, and provide players with health, adrenaline, and weapons. If you vote maps where players can't sit around stacking up on everything they want then the gameplay dynamic is a bit different. However, because people can, they will vote themselves easy maps.
Jon!
1337 Haxor
Posts: 489
Joined: Tue Jan 06, 2009 11:02 am
Xfire: jonk27

except noobs wouldn't play if they got pWnEd all of the time :compress:
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DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Jons Return wrote:except noobs wouldn't play if they got pWnEd all of the time :compress:
Hehe, you have no idea how many hours I spent on the bench. I'm still here, and many others. Shoot....I'm still sitting on the bench XD

Why can't they make us resistant to those one shot kill big titan rocks?
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
zordith
Killer in Training
Posts: 26
Joined: Tue Jan 27, 2009 6:16 pm
Location: Houston, TX

WailofSuicide wrote:
zordith wrote: This is not a selfish gesture, I'm creating this idea to move the class up to the point where medics can stay in the game and have fun.

honestly did medics have fun with the (super heal version)?
I'm not saying lets move medics back to the point of god healers, I'm just talking about a boost

now when I play in the server i usually only see 1 or 2 medics total...
and most are fun classes like AM and WM.

Why do you think that is?
Medics will stay in the game and have fun regardless. 6 months ago Medics had a weaker Medic weapon, no Life Burst or Sphere of Regeneration, no Rejuvenation weapons, no Resupply Prisms, no Weapon Enhancement +1 Charms... People played them then. So yes, Medics did and will get boosts. The whole reason the bug with the Medic weapon came into play was as a result of a change so that people could use the Weapon Enchantment +1 Charms on the Medic weapon to improve it.

The servers have had unbalanced ratios for awhile now. The single biggest factor in that is that most people vote maps with retarded "hidey holes" where people are entirely safe, and provide players with health, adrenaline, and weapons. If you vote maps where players can't sit around stacking up on everything they want then the gameplay dynamic is a bit different. However, because people can, they will vote themselves easy maps.
so wouldn't this just be another boost to add to the medic? Didn't you have more fun being able to run around and not stay "on the bench", with the (super heal version)? and I'm not trying to bring that back. but a boost would be nice to be able to run in and out of the holes lol
sometimes all you need to defeat your foe is... CHUCK NORRIS!
Corky
Camper
Posts: 57
Joined: Thu Feb 05, 2009 6:37 pm

why cant there be 3 competitive classes instead of 2. its no fun having to watch the high level AMs and WMs fight on waves 13-15 while i am forced to camp. i loved being in the fray of things and monsters. it sounds as though the only thing a medic is supposed to do is heal others and kill monsters 2nd. i know it sounds selfish but killing monsters gives TONS more exp than healing. if anything create an ability that boosts the medics healing rate as such as:
Level 1: 2x normal healing rate
Level 2: 3x normal healing rate
the ablity would cost INSANELY high to purchase due to its drastic affect on the medic (higher than purchasing ultima) because when this glitched rate was on i was able to average each FULL map (be it a difficult map or a noob map) around 13k-14k pts (all mp5) with a triple obviously. ask anyone on server #2, they held witness to those many times.
:minigun: :ogre:
DW_Mobius wrote:Also, the number of kills with one weapon can't be considered an exploit. There is no rule stating you have to use x amount of weapons in a game.
http://clandw.org/forums/11/2248?start=10
zordith
Killer in Training
Posts: 26
Joined: Tue Jan 27, 2009 6:16 pm
Location: Houston, TX

Corky wrote:why cant there be 3 competitive classes instead of 2. its no fun having to watch the high level AMs and WMs fight on waves 13-15 while i am forced to camp. i loved being in the fray of things and monsters. it sounds as though the only thing a medic is supposed to do is heal others and kill monsters 2nd. i know it sounds selfish but killing monsters gives TONS more exp than healing. if anything create an ability that boosts the medics healing rate as such as:
Level 1: 2x normal healing rate
Level 2: 3x normal healing rate
the ablity would cost INSANELY high to purchase due to its drastic affect on the medic (higher than purchasing ultima) because when this glitched rate was on i was able to average each FULL map (be it a difficult map or a noob map) around 13k-14k pts (all mp5) with a triple obviously. ask anyone on server #2, they held witness to those many times.
:minigun: :ogre:

that maybe a good idea with rate instead of a number... hmm *thinking*
sometimes all you need to defeat your foe is... CHUCK NORRIS!
Tazcrosblade_
1337 Haxor
Posts: 435
Joined: Mon Aug 06, 2007 11:00 pm

zordith wrote:
Corky wrote:why cant there be 3 competitive classes instead of 2. its no fun having to watch the high level AMs and WMs fight on waves 13-15 while i am forced to camp. i loved being in the fray of things and monsters. it sounds as though the only thing a medic is supposed to do is heal others and kill monsters 2nd. i know it sounds selfish but killing monsters gives TONS more exp than healing. if anything create an ability that boosts the medics healing rate as such as:
Level 1: 2x normal healing rate
Level 2: 3x normal healing rate
the ablity would cost INSANELY high to purchase due to its drastic affect on the medic (higher than purchasing ultima) because when this glitched rate was on i was able to average each FULL map (be it a difficult map or a noob map) around 13k-14k pts (all mp5) with a triple obviously. ask anyone on server #2, they held witness to those many times.
:minigun: :ogre:

that maybe a good idea with rate instead of a number... hmm *thinking*
or make it like an artifact, with the same adren rate as the triple
Its Pronounced Taz-Cross-Blade, not Tazer-Blade, not Taz-Crows-Blade, not Taco-Blade, Taz-Cross-Blade
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