ya round 13 kinda kills me cause of the raptors.DW_ACY wrote:zordith wrote:D2Boss wrote:
It doesn't have to be. To keep the people healthy, simply place a regenerating sphere over the camping spot, and go out there & play. If you are still dieing, you either need to keep the low levels alive (place a healing sphere as mentioned above) or buy some dr (don't forget advanced dr). You'll find yourself practically immune to most creatures in first 7 waves & even small titan rocks (as long as the small rocks hit you before the titan dies).
I know how to play the class... not the point here... :cheese:
Class has been evolved your not high enough to take advantage yet. My level 200 medic is able stay with any class until wave 13. You need to play and it will evolve not just come on and ask for an upgrade before being able to really play. JMO
And just for sake of conversation what more do I have to evolve besides pets, 100 adren and 180 hp? no real point to do ammo cause medics don't have resupply, and I make inf medic weapon anyways.
life burst heals good however the time it takes to activate is tedious and not enough to run an assult. healing sphere is good in camping situation but it is stationary, not good when a hoard is chasing you.
This is not a selfish gesture, I'm creating this idea to move the class up to the point where medics can stay in the game and have fun.
honestly did medics have fun with the (super heal version)?
I'm not saying lets move medics back to the point of god healers, I'm just talking about a boost
now when I play in the server i usually only see 1 or 2 medics total...
and most are fun classes like AM and WM.
Why do you think that is?