Re: *new* MM unbreakable trans
Posted: Sat Mar 14, 2009 11:00 pm
				
				weapon masters with maxed loaded weapons should always get a magic trans, instead of randomly
or did you not do that on purpose?
			or did you not do that on purpose?
I had one of these -4 i think, its quite funny - the disc just falls from the trans and lands on ur foot lmao :laughing3:Seven_of_69 wrote:negative trans of slow motion -3. The disc drops right in front of you when you "throw" it.
You may want to take a look at ghost since I've gathered another one only appears after ghosting, whilst dieing again (i.e. being out) and respawning leaves you with one again; can't find anything in the code myself though.WailofSuicide wrote:EDIT:
Just took a look at the classes here, and I was wrong about the new Translauncher being named differently - Looks like it is a more complicated issue.
Yeah, I did notice this myself the other day. So something with Ghost. Also some weird problems where I can't scroll away from my Translocator (even if I only have one).40 Shards wrote:You may want to take a look at ghost since I've gathered another one only appears after ghosting, whilst dieing again (i.e. being out) and respawning leaves you with one again; can't find anything in the code myself though.WailofSuicide wrote:EDIT:
Just took a look at the classes here, and I was wrong about the new Translauncher being named differently - Looks like it is a more complicated issue.

I believe all effects are possible on a trans. I don't think the trans was really something the creators of Monster Mash had in mind as a magic weapon. Some effects are of course useless as the trans does not cause damage. I think perhaps, there could be an update to the DW Invasion that limits the abilities of the trans?Jons Return wrote:are you supposed to be able to spawn with Poison etc trans? I managed to spawn a poison the other day. Seems impossible to poison monsters with the harmless little disk... unless a short sighted nali cow eats it xD