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				Re: DM-Crossfire-Extended - some problems
				Posted: Fri Mar 05, 2010 3:12 pm
				by DW_Ant
				If these are just ordinary emitters that emits steam or some sort of constant spawn of particles, you can just trigger it again to toggle the bDisabled property (This will make it instantly appear and disappear).
If these emitters are the rockets or some sort of particle that has bRespawnDeadParticles to false, then you'll need to create classes for these emitters (just like what you did with the nuke explosion in Energy Plant).  Then with the scripted trigger, have the sequence set to:
WaitforEvent
-SpawnEmitters
SpawnActor
-(Your emitter actors)
GoToAction
-0
Then another scripted trigger that goes like this:
WaitforEvent
-InvWave#
TriggerEvent
-SpawnEmitters
WaitforEvent
-InvWave# (The next wave number you want to trigger this)
TriggerEvent
-SpawnEmitters
....on & on
Good luck!
			 
			
					
				Re: DM-Crossfire-Extended - some problems
				Posted: Sat Mar 06, 2010 2:47 pm
				by DW_Apok@lypse
				Thank you very much Ant  :cheers:  :cheers:  :cheers: ,
i select first example, but i will add something to the scripted Triggers. I test it and it´s working well.
I put on map 5 sunlights is that to much?
Apo  :sbigsmile:
			 
			
					
				Re: DM-Crossfire-Extended - some problems
				Posted: Sat Mar 06, 2010 3:33 pm
				by DW_Ant
				Apok@lypse wrote:I put on map 5 sunlights is that to much?
Nope.  As long as you don't need sunglasses to play the map, you're fine. 
			
					
				Re: DM-Crossfire-Extended - some problems
				Posted: Tue Mar 09, 2010 4:03 am
				by DW_Apok@lypse
				Alright bombs are activated  :sangry: .
Opps, :sgiggle: .
I have changed something in trials. 
Map will be ready in few days, sorry for the long waiting period  :ssad: .
Now map is awesome  :scool: . 
Apo  :sbigsmile:
			 
			
					
				Re: DM-Crossfire-Extended - some problems
				Posted: Wed Mar 10, 2010 7:28 pm
				by DW_Apok@lypse
				How long is one wave on invasion server? Min. and Max.?
I need that information to have a better timing for my rocket missiles.
Map-making is so exciting  :sblush:  :sbigsmile: .
Maybe map would be ready this week  :ssmile: .
Apo  :sbigsmile:
			 
			
					
				Re: DM-Crossfire-Extended - some problems
				Posted: Wed Mar 10, 2010 7:53 pm
				by DW_BrainPan
				Apok@lypse wrote:How long is one wave on invasion server? Min. and Max.?
I need that information to have a better timing for my rocket missiles.
Map-making is so exciting  :sblush:  :sbigsmile: .
Maybe map would be ready this week  :ssmile: .
Apo  :sbigsmile:
Min is as fast as all monsters can be spawned and killed, so it varies.
Max used to be 3 mins (plus about 10 to 15 secs for the countdown til wave start and killing off of monsters at the end), but that may have changed.
 
			
					
				Re: DM-Crossfire-Extended - some problems
				Posted: Fri Mar 12, 2010 1:53 pm
				by DW_Apok@lypse
				Map is ready!!!  :cheers:  :cheers:  :cheers: 
Download-link is coming...

Apo  :sbigsmile:
 
			 
			
					
				Re: DM-Crossfire-Extended - some problems
				Posted: Mon Mar 22, 2010 9:40 pm
				by DW_Apok@lypse
				Sorry for the waiting time, but i got a great idea and make the trials a bit difficult. Map will be able for download tomorrow. There will be fresh photos for preview too.
Apo  :sbigsmile:
			 
			
					
				Re: DM-Crossfire-Extended - some problems
				Posted: Tue Mar 23, 2010 7:46 pm
				by DW_Apok@lypse
				Heya all  :sbigsmile: 
Finally i finished DM-Crossfire-Xtreme :cheers:  :cheers:  :cheers: 
Here is Download Link:
DM-Crossfire-Xtreme-beta1
Enjoy it !!!!
Apo  :sbigsmile:
 
			 
			
					
				Re: DM-Crossfire-Extended - some problems
				Posted: Wed Mar 24, 2010 3:48 pm
				by JulianKingOfNothing
				It's downloading now. I'll be testing it in about a minute.
In the meanwhile, here's a picture of a squirrel for your amusement while I go conquer kosta's map.
